Actionquake2 Trailer by #E-Reality KICKS ASS!
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Actionquake2 Trailer by #E-Reality KICKS ASS!
Hi Everybody, just released my first aq2 trailer, check out #E-Reality for more info.
Download the trailer under<b> http://filez.nixblicka.de/memberfilez/m ... elieve.wmv </b>
Its about 100mb big and uses wmv9 codec. Download and enjoy!
And btw, i still need some actors for my next trailr, set is thursday oktober the 7th, 20 CEST. Just contact me as soon as possible in #E-Reality
Bye
Download the trailer under<b> http://filez.nixblicka.de/memberfilez/m ... elieve.wmv </b>
Its about 100mb big and uses wmv9 codec. Download and enjoy!
And btw, i still need some actors for my next trailr, set is thursday oktober the 7th, 20 CEST. Just contact me as soon as possible in #E-Reality
Bye
Last edited by maGro on Tue May 17, 2005 1:00 pm, edited 1 time in total.
Director of #E-Reality :: Sprayer of #koksnutten
Very nice as a trailer... it does look and feel like a real movietrailer, the music was a nice choice and the cams are nicely done. However, as an aq2 movie it could use some more Action IMO... If the intent with this is to create something actually movielike then it's really good, but if it's supposed to be the "classic aq2 action packed movie" then it lacks in this respect...
Anyway... Good job!
-NRG
Anyway... Good job!
-NRG
I'm a little bit disappointed. 100 Mb filesize, 1:46 mins duration and almost no Action at all
- encoding rate: 8198 kbit
- the text behind the a la volume light effect is unreadable
- soundtrack already used in many other vids
+ new movie incoming (:
-> the recams in q2 engine generally, hmmm, difficult 2 explain, in my opinion they should be used extremely carefully, and not used at all to show: the beauty of the 16 bit textures in a slow level fly through / the highly detailed mad textured and well animated player models... Its not the q3 or d3 engine, u know what I mean? The recams should provide the viewer a better position to watch, an opportunity 2 overview the situation on the map, bring him closer 2 the direct action, help u telling a story - and in ur case, the players view would be the better cam position, i think... but, dont care, i dont know really what i'm talking about (
- encoding rate: 8198 kbit
- the text behind the a la volume light effect is unreadable
- soundtrack already used in many other vids
+ new movie incoming (:
-> the recams in q2 engine generally, hmmm, difficult 2 explain, in my opinion they should be used extremely carefully, and not used at all to show: the beauty of the 16 bit textures in a slow level fly through / the highly detailed mad textured and well animated player models... Its not the q3 or d3 engine, u know what I mean? The recams should provide the viewer a better position to watch, an opportunity 2 overview the situation on the map, bring him closer 2 the direct action, help u telling a story - and in ur case, the players view would be the better cam position, i think... but, dont care, i dont know really what i'm talking about (
downloading
I will edit this my opinion when it's ready
I will edit this my opinion when it's ready
Last edited by Royal^ on Tue Oct 05, 2004 3:18 pm, edited 1 time in total.
admin of #DuraWorks - #shoutcastftw - AQ2Suomi.com
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It was ok, but the music has been used too many times.
Also the bitrate of music was bad, it should have matched the quality of video =)
Also the bitrate of music was bad, it should have matched the quality of video =)
}i{ stiffy - http://i.aq2.net - #clan.illusion
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most of serious videos don`t use more than 2500kb/s xvid....Meist0r wrote:Hehe, diffucult 2 say what the best choice is, i think more something bout 3000 in Xvid and DivX codecs.that`s 2much.... 2000-2300kb/s is the best choise for quality/size
However 8198 is especially for scandinavian connections also no problem at all :-))
I saw a little bit of the video.... looks nice so far..... I heard that music (requiem for a dream) in the intro of one of arlid videos......