Almost every time I play storm or time I run into these strange bugs:
When playing in a server that has storm or time running every now and then my screen tilts for few seconds (1-10s) and it prints "Delta parse_entities too old" and/or "U_REMOVE: oldnum != newnum" (Picture 1).
And when I join a server where storm or time is running it doesn't connect properly, the console doesn't go off, half of the screen is just black and some lines of code run in the console even though it prints everything that happens in the server (Picture 2).
Picture 1:
Picture 2:
I've heard that few other people have these problems too and it would be a shame if these same problems appear in Wiz's new competition map :/
I also have some problems with the oldnum != newnum on Time and then things (textures and so) "dissapearing". I can see through them as if they are not there, but cannot shoot through them.
The things that disappear frequently are: the Electricity ( i think ) box, and the "Railing" in- and outside the house
Repsaj wrote:I also have some problems with the oldnum != newnum on Time and then things (textures and so) "dissapearing". I can see through them as if they are not there, but cannot shoot through them.
The things that disappear frequently are: the Electricity ( i think ) box, and the "Railing" in- and outside the house
Same here. The Electricity (you think) box and, in my case, only the inner "railing" of the house.
Da^JuaN wrote:Ive never had any problems with wiz' maps
me neither.
I remember him relasing Time and a few bugs was found or something. After that he re-released the map with the problems solved. However, most server admins got their hands on the 'beta' instead of the finished and bug free map. However, I dont know if it has been changed on the servers yet.
Yeh, the problems occur with that .tga sky. I myself replaced that .tga-sky with some other sky, so I can still have download enabled if I'm missing some stuff from other maps.
There was a re-released version indeed, on some time i couldt connect to servers having time, cause i had the latest version.. so downloaded the beta, which worked.
Yea I had a newer version of Time compiled and up on my page and also on some forums. But admins didn't put it up on the servers or any file archives, so noone downloaded the newer version. I later on replaced the newer version on my page just to avoid having players getting another version than what was up runing on the servers.
The sky error in Time is a comon error, and was just my fault since I converted the sky/env files using wrong colour schedule.
And the stuck-in-the-wall bug is probably an overflow caused by the amount of entities (it is the entities which are visually removed when you encounter that bug).
I didn't look in to the storm error though since the map back then wasn't at all popular.
I will edit and release some newer versions of both time and storm.
emu wrote:i keep getting stuck in the walls when im dead and flying around the map :L sux only happens on time i think
and these problems
Repsaj wrote:I also have some problems with the oldnum != newnum on Time and then things (textures and so) "dissapearing". I can see through them as if they are not there, but cannot shoot through them.
The things that disappear frequently are: the Electricity ( i think ) box, and the "Railing" in- and outside the house
emu wrote:i keep getting stuck in the walls when im dead and flying around the map :L sux only happens on time i think
As the man himself said, this is an entity overflow... (entites are f.ex. ammo, players, sounds, weapons, etc.) you can get this while playing a map even though you aren't a spectator, if you see too many entites at one given time. This is because of q2s internal array with entites to draw goes over the limit (hence the overflow) the only way to really fix this in spectator mode is to see to it that there is not that many entites in the map. However, since this only happens in spectator mode on this map, I would say that it can be overlooked, since it would mean compromising the playability of the map at least to some extent to remove entities.
Btw.. I've found that if you get an overflow while outside the map, just try switching to chase cam and wait for a few seconds, that usually solves the problem for me...