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Quake II Evolved - Per Pixel Lighting

Posted: Sun May 08, 2005 3:52 am
by Den
I've been following their work for a long time. They are working on a technology map which shows off their new stuff. They are adding several new things such as; per pixel lightning, shader support, new netcode and much more. Just visit their forums and you will see daily updates.

Screenshots:
Image

Image

Test videos:
http://www.quake2evolved.com/q2efiles/q ... ideo_2.zip
http://www.quake2evolved.com/q2efiles/q ... ideo_3.zip
http://www.quake2evolved.com/files/q2e_wip.zip

http://www.quake2evolved.com/

Posted: Sun May 08, 2005 4:15 am
by imeiz
soo nice :> wish the client could be used in action :p

Posted: Sun May 08, 2005 4:58 am
by gegoj
imeiz wrote:soo nice :> wish the client could be used in action :p
I've played action with q2e on two or three ocasions about a year back.
I didn't bother to rewrite vid_ and gl_ settings in my config though, so it has never come to more regular use.

Posted: Sun May 08, 2005 5:03 am
by slacker
what does q2e work with then.. just the original quake2 single player?

will be interesting to see if they get the entire quake2 re-textured into 32-bit.

Posted: Sun May 08, 2005 5:11 am
by birdie
Well it works with action pretty well... With a good comp.
I got 20-50 fps with full details and stuff.

Posted: Sun May 08, 2005 5:46 am
by Den
New version wont work i think, because they are rewriting netcode and other stuff, so it wont be compatible. Unless there is some1 who wants to change aq2 :)

Posted: Sun May 08, 2005 5:58 am
by W1lco
Wow, this looks gr8.. i think it would get more ppl to the scene, because the main reason why ppl ( i know ) that doesnt want to start playing aq2 is because of the graphic, but we that have been playing aq2 for almost the start is to stuck in this good-feeling of AQ2 itself knows that graphichs isnt the
most important thing in aq2, :)

at the same time i know that noone would get angry if the qualety of the graphics would get better, im not into these graphic/how it works etc really much, but i know theres not much to do with the old Quake2 Graphics Engine, but this looks gr8! and i really hope they can make it to aq2 to :)

Posted: Sun May 08, 2005 7:38 am
by Sovnig
W1lco wrote:Wow, this looks gr8.. i think it would get more ppl to the scene, because the main reason why ppl ( i know ) that doesnt want to start playing aq2 is because of the graphic, but we that have been playing aq2 for almost the start is to stuck in this good-feeling of AQ2 itself knows that graphichs isnt the
most important thing in aq2, :)

at the same time i know that noone would get angry if the qualety of the graphics would get better, im not into these graphic/how it works etc really much, but i know theres not much to do with the old Quake2 Graphics Engine, but this looks gr8! and i really hope they can make it to aq2 to :)
... aq2 is not compatible with q2e...

Posted: Sun May 08, 2005 7:59 am
by Sulfate
time for a little update in aq2?

Posted: Sun May 08, 2005 2:13 pm
by birdie
Sulfate wrote:time for a little update in aq2?
Ssshh, don't be hasty, they just updated tng 3 years ago!

Posted: Sun May 08, 2005 2:57 pm
by imeiz
birdie wrote:Ssshh, don't be hasty, they just updated tng 3 years ago!
WRONG! under a year ago :)

http://sourceforge.net/projects/aq2-tng

Posted: Mon May 09, 2005 1:47 am
by NRGizeR
imeiz wrote:WRONG! under a year ago :)

http://sourceforge.net/projects/aq2-tng
... and I'm sure that we got at least one whole feature, and maybe as much as 2 bugfixes in that release :) The only thing that is really evolving in the aq2 community is aprq2 and r1q2.... NOTE: not saying that that would neccessarily be a bad thing... I like aq2 as it is :)
W1lco wrote:but we that have been playing aq2 for almost the start is to stuck in this good-feeling of AQ2 itself knows that graphichs isnt the
most important thing in aq2
word :)

Posted: Tue May 10, 2005 12:21 pm
by Sulfate
imeiz wrote:
birdie wrote:Ssshh, don't be hasty, they just updated tng 3 years ago!
WRONG! under a year ago :)

http://sourceforge.net/projects/aq2-tng

i ment a really big update :P

Posted: Thu May 12, 2005 1:37 am
by n99
Tell me what kind of 'BIG' update you're thinking off, apart from pure graphics things, which I doubt the TNG team can do, nor anyone else in this scene. (With that I don't mean supporting 32 bit textures etc, but, for example, replacing parts of the engine dealing with shading, like done here...)

So to summarize, improvements u can think of not related to this thread. Probably not big ones, and probably not many, That's because AQ2 either needs a complete overhaul (one side of the isssue), or just fine-tuning (other side). It really depens what you want out of this game...