
FPS going weird
Moderator: Moderators
FPS going weird
My FPS in AQ2 is kindof having its own mind. I can play 800x600 picmip 8 and 1024xdunnowhat with no picmip, both with 30 FPS. Then I tryed playing with 400x300 (yea I know, it sucks) and I saw that I have 100FPS! 320x240 is with 30FPS either, so I really have NO idea how to fix this.... 

Like gfx card or settings? I'll give my settings:
set gl_dynamic "1"
set gl_polyblend "0"
set gl_shadows "2"
set gl_modulate "3"
set scr_conspeed "100"
set rate "25000"
set hand "0"
set cl_gun "1"
set gl_polyblend "0" //Turns flashing on screen when hit on/off
set gl_modulate "3" //The brightness of textures - OpenGL max 3 & 3Dfx max 1.5
set intensity "2" //The brightness of the OpenGL display.
set cl_maxfps "300" //Max frames per second
set gl_screenshot_quality "85" //Screenshotjpg quality
set skydistance "5000" //Skybox size
set gl_stainmaps "1" //Stainmaps efects (blood).
set gl_waterwaves "3" //Waterwave effect
set gl_replacewal "1" //Enable highresolution textures.
set gl_replacepcx "1" //This try to replace all pcx pics with highresolution ones.
set gl_shadows "2" //Shadows beneeth players, 0 disable, 1 originals, 2 enchanced.
set gl_dynamic "2" //Dynamic lights, 0 disable, 1 originals, 2 enchanced.
set gl_fontshadow "1" //Shadows to all texts
set gl_decals "1" //Bullet hole decals
set gl_decal_time "30" //How long decals stays
set gl_gammapics "0"
set gl_scale "1"
set gl_skymip "8"
set gl_playermip "0.0"
set cl_autoscreenshot "2"
set cl_autorecord "1"
set gl_colorlightmaps "1
//set gl_picmip "2"
set gl_mode "4"
set vid_fullscreen "1"
set cl_maxpackets "0"
set vid_ref "gl"
set cl_chathud "1"
set gl_stainmaps 1
set con_notifyfade "1"
set gl_fontshadow "1"
set scr_drawlagometer "3"
set allow_download_maps "1"
set allow_download_sounds "1"
set allow_download_models "1"
set allow_download_players "1"
set allow_download "1"
set gl_replacetga 1
set gl_replacepcx 1
set gl_particle 1
set gl_dynamic "1"
set gl_polyblend "0"
set gl_shadows "2"
set gl_modulate "3"
set scr_conspeed "100"
set rate "25000"
set hand "0"
set cl_gun "1"
set gl_polyblend "0" //Turns flashing on screen when hit on/off
set gl_modulate "3" //The brightness of textures - OpenGL max 3 & 3Dfx max 1.5
set intensity "2" //The brightness of the OpenGL display.
set cl_maxfps "300" //Max frames per second
set gl_screenshot_quality "85" //Screenshotjpg quality
set skydistance "5000" //Skybox size
set gl_stainmaps "1" //Stainmaps efects (blood).
set gl_waterwaves "3" //Waterwave effect
set gl_replacewal "1" //Enable highresolution textures.
set gl_replacepcx "1" //This try to replace all pcx pics with highresolution ones.
set gl_shadows "2" //Shadows beneeth players, 0 disable, 1 originals, 2 enchanced.
set gl_dynamic "2" //Dynamic lights, 0 disable, 1 originals, 2 enchanced.
set gl_fontshadow "1" //Shadows to all texts
set gl_decals "1" //Bullet hole decals
set gl_decal_time "30" //How long decals stays
set gl_gammapics "0"
set gl_scale "1"
set gl_skymip "8"
set gl_playermip "0.0"
set cl_autoscreenshot "2"
set cl_autorecord "1"
set gl_colorlightmaps "1
//set gl_picmip "2"
set gl_mode "4"
set vid_fullscreen "1"
set cl_maxpackets "0"
set vid_ref "gl"
set cl_chathud "1"
set gl_stainmaps 1
set con_notifyfade "1"
set gl_fontshadow "1"
set scr_drawlagometer "3"
set allow_download_maps "1"
set allow_download_sounds "1"
set allow_download_models "1"
set allow_download_players "1"
set allow_download "1"
set gl_replacetga 1
set gl_replacepcx 1
set gl_particle 1
-
- killed itself
- Posts: 407
- Joined: Sun Aug 29, 2004 4:17 pm
- In-game Name: stan0x
- Location: Netherlands
- Operating System: Windows 7, linux
- Processor model/speed: i7 2600K
- Memory: 16GB DRR3
- Hard drive: 1 x 240GB SSD 5 x 2 TB
- Graphics card: GTX470
- Monitor: LG
- Mouse: MX
- Keyboard: Steelseries G7
- Location: nl
what gfx card do you have? if it's ati, then get the new catalyst ones and unzip this into your q2 folder, http://action.marsmodule.com/misc/atioglxx.zip
if it's nvidia, then no tricks needed. :)
gl_finish is the vsync command for q2, use the same value with gl_swapinterval too, since they're kinda coaffecting to the fps.
if it's nvidia, then no tricks needed. :)
gl_finish is the vsync command for q2, use the same value with gl_swapinterval too, since they're kinda coaffecting to the fps.
Sync' imeiz - AQ2Suomi & AQ2World forum moderator, part-time TATM-writer
Does that also work with mobile ati's? Got ati radeon 9700 pro 128mb in my laptopimeiz wrote:what gfx card do you have? if it's ati, then get the new catalyst ones and unzip this into your q2 folder, http://action.marsmodule.com/misc/atioglxx.zip
if it's nvidia, then no tricks needed.
gl_finish is the vsync command for q2, use the same value with gl_swapinterval too, since they're kinda coaffecting to the fps.

