Q2E is gettin' better and better???

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Hazer
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Q2E is gettin' better and better???

Post by Hazer »

Anyone tested the new beta? Quite nice putting some q4/doom3 feeling into the game.. Some things are a little "buggy". Like using q2e for action quake. Some commands doesnt exist :). like the /sub command. It just shows up sub <value> and so on.. And for even some the bandage command doesnt seem to work :). Anyway i dont wanna degrade it. I want them to make it better. To make it work perfectly with action quake. Then maybe they dont need to make the AQ mod for q4?

http://www.quake2evolved.com/blurforum/ ... eadid=1992
Dont whine of the graphics in-game when the game isn't made for opengl! ||| Playah of #Ambush.Aq2<br />
Janner
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Post by Janner »

Heh, tryed it, giving some weird error: alcCaptureCloseDevice failed or something :D. I'd love to try it, too bad it gives a stupid error ;P
Den
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Post by Den »

Janner wrote:Heh, tryed it, giving some weird error: alcCaptureCloseDevice failed or something :D. I'd love to try it, too bad it gives a stupid error ;P
... if you read more carefully, there is a fix for that.
There's a chopper coming in 3 days and there's a katana on top of the cafe and that's all you need to know
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W1lco
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Post by W1lco »

How did this Q2E now worked?
The colourblind
Den
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Post by Den »

W1lco wrote:How did this Q2E now worked?
Eh?
There's a chopper coming in 3 days and there's a katana on top of the cafe and that's all you need to know
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Hazer
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Post by Hazer »

Janner and W1lco... All the info is on the page. Dont just look for the main file. Look under it :).. Some has problems with the audio driver that hangs up. Just follow the instructions
Dont whine of the graphics in-game when the game isn't made for opengl! ||| Playah of #Ambush.Aq2<br />
BeAViS
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Post by BeAViS »

Den wrote:
W1lco wrote:How did this Q2E now worked?
Eh?
you dont understand his female needs...
:D
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