apr v1.19 issue

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sanity
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apr v1.19 issue

Post by sanity »

I updated to aprq2 v1.19 today and the following things happened

my fps changed from 60 to 235
i got pc lag all the time (changing max_fps from 90 to 240 seems to lower the lag but not remove it)
and when i look at a texture (anything, a wall or something) and move the mouse around (f.ex a circular movement) the texture seems to like 'hack' or something, it uhm moves, or not moves, it just swap places (just about 10 pixels or less), but it's reaaaallly annoying

a friend of mine had the same problem and he tried different things to sort it out but without luck, it works for him in aprq2 v1.17

and everything works fine for me in aprq2 v1.18 :o

pc info
Intel Celeron CPU
1100 MHz
448 MB RAM

gfx
Tornado Geforce mx 4000
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VIDAR
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Post by VIDAR »

sound like you should change 2 the best of the best --> Nocheat :)
or just stick with the one you had :D
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sanity
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Post by sanity »

i want v1.19 since it has if functions :p
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Beavisss
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Post by Beavisss »

VIDAR wrote:sound like you should change 2 the best of the best --> Nocheat :)
or just stick with the one you had :D
NC sucks, sorry..
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Janner
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Post by Janner »

Is 1.19 out already?!

EDIT: Checked tng.aq2world.com, and its true! Cool! When I'm home I'm gonna test it :>.
sanity
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Post by sanity »

someone fix!
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UllDott
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Post by UllDott »

Thank you for giving me the beta :)

But over to the problem, the pc screen cant go over so and so mutch fps, like mine cant go over 75... if a game tries to go over the screen limit, sutch things happen like yours. oh and ye.. it works fine on my comp, have 75 all the time...

I am really not shure about your problem but have you tried to adjust your fps/hz on your screen.. there is a command for that se if it works:

Code: Select all

 vid_displayfrequency 
try it and tell me if it works snt :)

EDIT: Dont go over your screens max hertz.. it will probably damage it
NRGizeR
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Post by NRGizeR »

works fine for me... on linux yeah, but still works just as good as 1.18... Sounds to me as if you just managed to turn of vsync? q2 is a bad game in that physics and handling is so tied to the FPS, which makes any large FPS change alter the way you play... try turning vsync back on, (don't know the cvar, sorry)...
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Post by BeAViS »

set gl_ext_swapinterval "1"
set gl_swapinterval "1"

then remember to set cl_maxpackets to same value of cl_maxfps (100 is a nice value but even 60 is ok) and set vid_displayfrequency as you prefer (look at your monitor compatibility list!!)

then everything should work
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NRGizeR
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Post by NRGizeR »

BeAViS wrote: then remember to set cl_maxpackets to same value of cl_maxfps (100 is a nice value but even 60 is ok)
This isn't needed.... cl_maxpackets are the "old" cl_maxfps... or the amount of packets that are sent to the server... if this is anywhere between the cl_maxfps, and one third of the cl_maxfps, it should work correctly...
Preto
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Post by Preto »

Just installed it and it's great! And since I play in windowed mode, now i have AprQ2 written on the tab instead of quake2! How lovely :P
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Post by SaLsA »

NRGizeR wrote: if this is anywhere between the cl_maxfps, and one third of the cl_maxfps, it should work correctly...
mine is

Code: Select all

cl_maxpackets "0"
still works fine..
(i dont know if 0 means unlimited or something:S does it?)
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Stric
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Post by Stric »

0 means that FPS and packets are not separated, so cl_maxfps 120 sents 120 packets to a server. If maxpackets is set to 60 or so and maxfps to 120 apr sents 60 packets to a server.
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VIDAR
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Post by VIDAR »

NC sux? :<

Why!?
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Caracol
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Post by Caracol »

Why not?
It's like asking: "Your posts are crap". "Why?"


Why not?
Ne quid nimis.
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