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apr v1.19 issue
Posted: Thu Mar 02, 2006 4:27 pm
by sanity
I updated to aprq2 v1.19 today and the following things happened
my fps changed from 60 to 235
i got pc lag all the time (changing max_fps from 90 to 240 seems to lower the lag but not remove it)
and when i look at a texture (anything, a wall or something) and move the mouse around (f.ex a circular movement) the texture seems to like 'hack' or something, it uhm moves, or not moves, it just swap places (just about 10 pixels or less), but it's reaaaallly annoying
a friend of mine had the same problem and he tried different things to sort it out but without luck, it works for him in aprq2 v1.17
and everything works fine for me in aprq2 v1.18
pc info
Intel Celeron CPU
1100 MHz
448 MB RAM
gfx
Tornado Geforce mx 4000
Posted: Thu Mar 02, 2006 4:38 pm
by VIDAR
sound like you should change 2 the best of the best --> Nocheat
or just stick with the one you had
Posted: Thu Mar 02, 2006 5:22 pm
by sanity
i want v1.19 since it has if functions :p
Posted: Thu Mar 02, 2006 9:51 pm
by Beavisss
VIDAR wrote:sound like you should change 2 the best of the best --> Nocheat
or just stick with the one you had
NC sucks, sorry..
Posted: Fri Mar 03, 2006 1:48 am
by Janner
Is 1.19 out already?!
EDIT: Checked tng.aq2world.com, and its true! Cool! When I'm home I'm gonna test it :>.
Posted: Fri Mar 03, 2006 4:44 am
by sanity
someone fix!
Posted: Fri Mar 03, 2006 5:56 am
by UllDott
Thank you for giving me the beta
But over to the problem, the pc screen cant go over so and so mutch fps, like mine cant go over 75... if a game tries to go over the screen limit, sutch things happen like yours. oh and ye.. it works fine on my comp, have 75 all the time...
I am really not shure about your problem but have you tried to adjust your fps/hz on your screen.. there is a command for that se if it works:
try it and tell me if it works snt
EDIT: Dont go over your screens max hertz.. it will probably damage it
Posted: Fri Mar 03, 2006 6:34 am
by NRGizeR
works fine for me... on linux yeah, but still works just as good as 1.18... Sounds to me as if you just managed to turn of vsync? q2 is a bad game in that physics and handling is so tied to the FPS, which makes any large FPS change alter the way you play... try turning vsync back on, (don't know the cvar, sorry)...
Posted: Fri Mar 03, 2006 8:13 am
by BeAViS
set gl_ext_swapinterval "1"
set gl_swapinterval "1"
then remember to set cl_maxpackets to same value of cl_maxfps (100 is a nice value but even 60 is ok) and set vid_displayfrequency as you prefer (look at your monitor compatibility list!!)
then everything should work
Posted: Fri Mar 03, 2006 9:47 am
by NRGizeR
BeAViS wrote:
then remember to set cl_maxpackets to same value of cl_maxfps (100 is a nice value but even 60 is ok)
This isn't needed.... cl_maxpackets are the "old" cl_maxfps... or the amount of packets that are sent to the server... if this is anywhere between the cl_maxfps, and one third of the cl_maxfps, it should work correctly...
Posted: Fri Mar 03, 2006 10:07 am
by Preto
Just installed it and it's great! And since I play in windowed mode, now i have AprQ2 written on the tab instead of quake2! How lovely
Posted: Fri Mar 03, 2006 4:38 pm
by SaLsA
NRGizeR wrote:
if this is anywhere between the cl_maxfps, and one third of the cl_maxfps, it should work correctly...
mine is
still works fine..
(i dont know if 0 means unlimited or something:S does it?)
Posted: Fri Mar 03, 2006 6:06 pm
by Stric
0 means that FPS and packets are not separated, so cl_maxfps 120 sents 120 packets to a server. If maxpackets is set to 60 or so and maxfps to 120 apr sents 60 packets to a server.
Posted: Fri Mar 03, 2006 6:27 pm
by VIDAR
NC sux? :<
Why!?
Posted: Fri Mar 03, 2006 6:58 pm
by Caracol
Why not?
It's like asking: "Your posts are crap". "Why?"
Why not?