Retexture: Rok (Cliff2/Tj)

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nemesis
sank like a rock
Posts: 115
Joined: Thu Sep 25, 2003 7:39 am
Location: fi

Retexture: Rok (Cliff2/Tj)

Post by nemesis »

This is a bit oldie but I had a dull moment some time ago and retextured rok. There are other 32bit textures for rok but I wanted to make my own since I felt that other textures were so CANDYBRIGHTCANDY. It uses some textures that are f.e. in tjt/tj and cliff2 so I made a sort-of preview image from those too. Hope someone likes and/or appreciates.

http://koti.mbnet.fi/firexid/aq2/tiedos ... ok_rok.jpg
http://koti.mbnet.fi/firexid/aq2/tiedos ... ff2_tj.jpg

http://koti.mbnet.fi/firexid/aq2/tiedos ... urerok.pak
Last edited by nemesis on Thu Jun 01, 2006 8:39 am, edited 1 time in total.
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Janner
found a way out
Posts: 200
Joined: Tue Mar 08, 2005 12:09 pm
Location: nl

Post by Janner »

I like Rok and Tj (with tjt, j1), but I think Cliff2 is mor eugly with it. I dont really like grey textures when used much.
LaggizZ
melted
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Post by LaggizZ »

nice ones, liked them all =)

Thx
hmm..
W1lco
tripped on its own grenade
Posts: 337
Joined: Sun Aug 29, 2004 2:16 pm
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Post by W1lco »

Rok looks nice :)
But i didnt like Teamjungle, hehe.
Keep it up ! :)
The colourblind
thress
is connecting
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Rok textures

Post by thress »

How do i make the textures work? yust lay the the texture pak in action folder?
fuct
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Post by fuct »

yes, and rename it to whatever ur next pak should be, if u have pak0 and pak1 name it pak2
Stric
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Post by Stric »

OR

Apr: fs_allpakloading 1 (when starting aq2.exe )
R1Q2: Default -> Load *.pak files. pak0-1024 are loaded first, then other .pak files in alphabetical order.
NoCheat: Heh, No luck myboy :lol:

So, if you wanna know whats it some pak you might use that shit :) I use it and one pak of many is zzz_kuwu_scope.pak Yea, from that noob :P
Image
Image
^stric^
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