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Retexture: Rok (Cliff2/Tj)

Posted: Wed May 31, 2006 3:52 pm
by nemesis
This is a bit oldie but I had a dull moment some time ago and retextured rok. There are other 32bit textures for rok but I wanted to make my own since I felt that other textures were so CANDYBRIGHTCANDY. It uses some textures that are f.e. in tjt/tj and cliff2 so I made a sort-of preview image from those too. Hope someone likes and/or appreciates.

http://koti.mbnet.fi/firexid/aq2/tiedos ... ok_rok.jpg
http://koti.mbnet.fi/firexid/aq2/tiedos ... ff2_tj.jpg

http://koti.mbnet.fi/firexid/aq2/tiedos ... urerok.pak

Posted: Thu Jun 01, 2006 12:24 am
by Janner
I like Rok and Tj (with tjt, j1), but I think Cliff2 is mor eugly with it. I dont really like grey textures when used much.

Posted: Thu Jun 01, 2006 7:03 am
by LaggizZ
nice ones, liked them all =)

Thx

Posted: Thu Jun 01, 2006 7:04 am
by W1lco
Rok looks nice :)
But i didnt like Teamjungle, hehe.
Keep it up ! :)

Rok textures

Posted: Thu Jun 01, 2006 7:49 am
by thress
How do i make the textures work? yust lay the the texture pak in action folder?

Posted: Thu Jun 01, 2006 8:15 am
by fuct
yes, and rename it to whatever ur next pak should be, if u have pak0 and pak1 name it pak2

Posted: Thu Jun 01, 2006 8:46 am
by Stric
OR

Apr: fs_allpakloading 1 (when starting aq2.exe )
R1Q2: Default -> Load *.pak files. pak0-1024 are loaded first, then other .pak files in alphabetical order.
NoCheat: Heh, No luck myboy :lol:

So, if you wanna know whats it some pak you might use that shit :) I use it and one pak of many is zzz_kuwu_scope.pak Yea, from that noob :P