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Unholy matrimony of actcity2 and city

Posted: Tue Nov 20, 2007 11:43 pm
by Darksaint
I used references from city by Ruskprick and actcity2 CryptR to make a new control point map for Team Fortress 2!

http://hosted.filefront.com/Darkshade9/

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This is version 2.0, so more iterations will be coming out.

Posted: Wed Nov 21, 2007 2:13 am
by Caracol
They even look Q2-like... and I think that isn't that much of a compliment.

But it's indeed funny to see stuff getting made out of the ugliest maps AQ2 has ever seen. (Ok, there are some others too, but who enjoys city nowadays?)

I don't pretend to offend though, it's an appreciable work what you did there.

Posted: Wed Nov 21, 2007 3:10 pm
by Darksaint
Yeah there's only so much you can do with new technology to make old maps look palatable.

Posted: Fri Nov 23, 2007 11:03 am
by Jabu
looks nice :P its been while since i last played tfc :C should try again

Posted: Fri Nov 23, 2007 12:49 pm
by Darksaint
I was thinking about remaking Temple and reintroducing the "Capture the Egg" scenario, may translate well to TF2, who knows.

Posted: Sat Nov 24, 2007 1:56 pm
by Flunx
Sorry to say it, but the map looks like utter shit. The texturing is even worse here than in the original maps:(

You couldn't have spent a lot of time making this map.

The idea and intention was good though...

Posted: Wed Dec 12, 2007 1:11 am
by Monk
A neat attempt, but yeah, you can do much more with the textures and adding detail to update the map. Just use it as a general layout.

I think the RQ3 version of CITY pulled off the updating bit pretty well. If I recall, ACTCITY2 was never officially ported, so can't really comment on the RQ3 version of that.

Posted: Wed Dec 12, 2007 3:05 am
by MikuzA
Does it have the Karlsson-radio? :shock: