Unholy matrimony of actcity2 and city

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Darksaint
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Unholy matrimony of actcity2 and city

Post by Darksaint »

I used references from city by Ruskprick and actcity2 CryptR to make a new control point map for Team Fortress 2!

http://hosted.filefront.com/Darkshade9/

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This is version 2.0, so more iterations will be coming out.
Caracol
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Post by Caracol »

They even look Q2-like... and I think that isn't that much of a compliment.

But it's indeed funny to see stuff getting made out of the ugliest maps AQ2 has ever seen. (Ok, there are some others too, but who enjoys city nowadays?)

I don't pretend to offend though, it's an appreciable work what you did there.
Last edited by Caracol on Mon Nov 26, 2007 12:32 pm, edited 1 time in total.
Ne quid nimis.
Darksaint
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Post by Darksaint »

Yeah there's only so much you can do with new technology to make old maps look palatable.
Jabu
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Post by Jabu »

looks nice :P its been while since i last played tfc :C should try again
Darksaint
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Post by Darksaint »

I was thinking about remaking Temple and reintroducing the "Capture the Egg" scenario, may translate well to TF2, who knows.
Flunx
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Post by Flunx »

Sorry to say it, but the map looks like utter shit. The texturing is even worse here than in the original maps:(

You couldn't have spent a lot of time making this map.

The idea and intention was good though...
I like to play games, not watch them
Monk
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Post by Monk »

A neat attempt, but yeah, you can do much more with the textures and adding detail to update the map. Just use it as a general layout.

I think the RQ3 version of CITY pulled off the updating bit pretty well. If I recall, ACTCITY2 was never officially ported, so can't really comment on the RQ3 version of that.
MikuzA
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Post by MikuzA »

Does it have the Karlsson-radio? :shock:
Oon tomaattikastikkeen läski mansikkarahka
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