Search found 11 matches

by Toad
Sun Jul 12, 2009 2:24 am
Forum: Games & Mods
Topic: Please for the love of god someone port some of this
Replies: 2
Views: 283

Please for the love of god someone port some of this

Text mode quake2 http://www.jfedor.org/aaquake2/ http://www.jfedor.org/aaquake2/aaquake2.png Red-blue 3d glasses quake2 http://www.jfedor.org/red-blue-quake2/ http://www.jfedor.org/red-blue-quake2/red-blue-quake2.jpg Text mode quake http://webpages.mr.net/bobz/ttyquake/ http://webpages.mr.net/bobz/t...
by Toad
Mon May 19, 2008 7:22 pm
Forum: General
Topic: Chilean AQ2 Community
Replies: 12
Views: 197

I wonder what AhewhaehAUehAehAUehAEUehAUehAUehaUIeh :D :D :D sounds like in real life...
by Toad
Sun Mar 30, 2008 8:15 pm
Forum: General
Topic: AQ2 Standalone
Replies: 13
Views: 235

Nice standalone JuM8o. It had a few nice textures that I had not seen before. Feel free to take any textures you need from my standalone, it looks like I have some that you did not have in there as well (like urban2, tequila, etc...). Also you might consider leaving in the .wal files that have 32-bi...
by Toad
Thu Mar 27, 2008 11:22 pm
Forum: General
Topic: AQ2 Standalone
Replies: 13
Views: 235

AQ2 Standalone

I modernized Bongwater's Axion standalone with a newer client and some additional textures/skins/sounds. It has anticheat properly configured and has no problem joining anticheat-restricted servers. It has an updated set of maps and will work on any server in its "join network server" list...
by Toad
Sun Aug 12, 2007 3:42 pm
Forum: Map releases
Topic: Boatworld - [NEW MAP]
Replies: 8
Views: 396

Boatworld with all textures, including base quake2 textures and texture replacements for some of the baseq2 textures. Note that this map was designed so that anyone who had baseq2 textures and the uberpak would not have to download any textures (besides null.wal because of a bug, but it doesnt show ...
by Toad
Fri Aug 10, 2007 4:19 pm
Forum: Map releases
Topic: Boatworld - [NEW MAP]
Replies: 8
Views: 396

I've seen pirate.bsp, but it's boat was too big to use in this map. From my first post: "This map has so many entities that it had to stay fullbright (RAD can only compile maps with 255 entities or less, this map has about 320), not to mention the 65535 lightmap limit. " This map is going ...
by Toad
Fri Aug 10, 2007 12:33 am
Forum: Map releases
Topic: Industrial Rumble [NEW MAP]
Replies: 19
Views: 711

Very nice presentation, with the high res textures it looks better than quake2 usually does.
by Toad
Fri Aug 10, 2007 12:17 am
Forum: Map releases
Topic: Boatworld - [NEW MAP]
Replies: 8
Views: 396

Boatworld - [NEW MAP]

After a lot of work, learning things about mapping, and fixing many mistakes, I am ready to release my map. Boatworld http://gtp.aaashare.com/boatworld.zip 2-16 players - Multiplayer (teamplay, deathmatch, CTF) I did not make much of the content in this map, although I edited all of it and added man...
by Toad
Mon Mar 12, 2007 11:07 am
Forum: General
Topic: An Aq2 bug from the past: Homing objects
Replies: 6
Views: 96

Latest SPAQ2 that I know of is here: http://www.chromotasm.com/downloads/spaq_le_1_35.zip That's Lacutis's site (creator of SPAQ2:LE) so hopefully it's fine to post a link to there. This link taken from moddb... timestamped March 30, 2003. I think there might have been a version released after this....
by Toad
Thu Mar 08, 2007 4:37 pm
Forum: General
Topic: Grenade mod
Replies: 15
Views: 259

You still looking for grenade and knife mods that work under winxp? I have 1 grenade and 2 knife ones.
by Toad
Thu Mar 08, 2007 4:26 pm
Forum: General
Topic: Knfie mod...?
Replies: 15
Views: 141

Does anyone have a gamex86.dll compile of the updated knife mod? I have an old version that doesn't crash on the windows 2003 environment (also an old version from 99 that does crash, which might be what was posted here before), as well as a version created by Lucifer[AQK] that has homing knives, an...