Movie: WTF is AQ2?
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More frags in a row please!! Single headshots with sniperrifle are already "normal"
Owner of http://aq2maps.quadaver.org
Not part of #aq2admins for a reason.
Not part of #aq2admins for a reason.
agrees with haui
hard to say, but haui is right
Skill is mowing down ppl in a row. Thousands! THEY ARE EVERYWHERE!!
Only they and my combat knife...
Skill is mowing down ppl in a row. Thousands! THEY ARE EVERYWHERE!!
Only they and my combat knife...
Director of #E-Reality :: Sprayer of #koksnutten
Well, I know that these jumps and frags are not more than normal for skilled aq2 players -> with the demos i had, i could show something better -> though my movie wasnt made 4 this small audience only, as the name says - what the fuck is aq2 -> it should be more a aq2 tribute video, presenting the mod the whole computer gaming community...
what i keep wondering about is why you insist to use arrows instead of punctuation marks.Meist0r wrote:Well, I know that these jumps and frags are not more than normal for skilled aq2 players -> with the demos i had, i could show something better -> though my movie wasnt made 4 this small audience only, as the name says - what the f#ck is aq2 -> it should be more a aq2 tribute video, presenting the mod the whole computer gaming community...
fell in love with the game
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Well, I haven't done any movies so far, but I think it isn't so rude to critisize this, is it?
First of all, you need some good demos, not just something semi-nice-looking shooting with your mates. You need really curving and speedy jumps, and I can say, please, take them some other cameraposition (was that the right word, wasn't it?), 'cause that way taken they just look lame, and I can't catch how player are moving and doing those strafejumps.
And more to the jumping thing: Don't use so short clips, how long it's that better it's. And, it would be better that you just take some not-so-played map and go on with that. Fresh and tricky jumps are thing of the day. Those jumps in your video, well, I've seen those so many times I can hang myself.
But that's notting, keep doing, keep fraggin' and jumpin'!
Peace.
First of all, you need some good demos, not just something semi-nice-looking shooting with your mates. You need really curving and speedy jumps, and I can say, please, take them some other cameraposition (was that the right word, wasn't it?), 'cause that way taken they just look lame, and I can't catch how player are moving and doing those strafejumps.
And more to the jumping thing: Don't use so short clips, how long it's that better it's. And, it would be better that you just take some not-so-played map and go on with that. Fresh and tricky jumps are thing of the day. Those jumps in your video, well, I've seen those so many times I can hang myself.
But that's notting, keep doing, keep fraggin' and jumpin'!
Peace.
The thing is, actually, someone taking the time to learn how to to edit demo's and sequence them cannot be held accountable if he uses his own, right-at-his-fingertips, not all that EXCELLENT material. This doesn't mean this particular creator cannot be better skillwise, or that he couldn't have included other material. This is not someone making a movie about how great a fragger he is, it is someone showcasing his first try at a movie from material he had in arm's reach. You lot try figuring this movie-making thing out and releasing something here and I'll have a laugh okay? It is a good thing someone is willing to cut his own, admittingly not too '1337' (note the symbols before and after the word please) demo's and show it to other people. It takes brains, it takes effort, and most importantely, it takes GUTS.
Gore Vidal: "To succeed is not enough. Others must fail."
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http://www.own-age.com/vids/video.aspx?id=1385n99 wrote:You lot try figuring this movie-making thing out and releasing something here and I'll have a laugh okay?