New map: Annecy
Moderators: Moderators, Mappers
New map: Annecy
http://paavola.sytes.net/sjsoft/annecy.zip
Shots:
http://n.domaindlx.com/PuluH/Kuvat/map1.jpg
http://n.domaindlx.com/PuluH/Kuvat/map2.jpg
http://n.domaindlx.com/PuluH/Kuvat/map3.jpg
http://n.domaindlx.com/PuluH/Kuvat/map4.jpg
Shots:
http://n.domaindlx.com/PuluH/Kuvat/map1.jpg
http://n.domaindlx.com/PuluH/Kuvat/map2.jpg
http://n.domaindlx.com/PuluH/Kuvat/map3.jpg
http://n.domaindlx.com/PuluH/Kuvat/map4.jpg
When the dove came..
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LOL?
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LOL?
I saw that now downloaded the map and gonna check it out
EDIT: I just played the map it is a nice map hope it will be played in public servers it nice for I think 5on5 max?
EDIT: I just played the map it is a nice map hope it will be played in public servers it nice for I think 5on5 max?
Last edited by NeoFight on Fri Oct 15, 2004 9:36 am, edited 1 time in total.
I don't know anything about these so-called r_speeds. But since I thought it was a quite neat map, however most hastily made (there are a lot of errors), I thought I could check them out.
At the corner by the small field of grass there are r_speeds bordering onto 3000. As mesto has 2000 I assume that this is a bit too much, and that people will have performance problems.
Please, I don't know what I'm talking about, so fill me in here if you have any brains.
lightning-edit: If you stand in the corner alongside the water the r_speeds are approximately 3150.
At the corner by the small field of grass there are r_speeds bordering onto 3000. As mesto has 2000 I assume that this is a bit too much, and that people will have performance problems.
Please, I don't know what I'm talking about, so fill me in here if you have any brains.
lightning-edit: If you stand in the corner alongside the water the r_speeds are approximately 3150.
fell in love with the game
Jazzie wrote:I don't know anything about these so-called r_speeds. But since I thought it was a quite neat map, however most hastily made (there are a lot of errors), I thought I could check them out.
At the corner by the small field of grass there are r_speeds bordering onto 3000. As mesto has 2000 I assume that this is a bit too much, and that people will have performance problems.
Please, I don't know what I'm talking about, so fill me in here if you have any brains.
lightning-edit: If you stand in the corner alongside the water the r_speeds are approximately 3150.
Yeh.. R speeds raises up to 3000 very easily when you have large outdoor areas.
But r speeds aren't so big problem novadays since ppl have better machines etc.
3000 is too much, I agree.
And what comes to errors (bugs?) I'm too lazy to fix every possible texture/brushproblem :)
When the dove came..
Strange.. I guess software don't support func_wallsL4nt0m wrote:Well, jazzie, this is just a huge weird kinda bug:
Unfortunately trueL4nt0m wrote: The design is nice though, but because all of those transparant things, its just unplayable for ppl who play aq2 in software mode...
When the dove came..
http://www.geocities.com/pulunautti/projektit/wtime.ziposiris wrote:this map looks like fun :)
for some strange reasons i had no textures for the sky and the saloon-bar thingie
Extract to quake2/action/env/
Dunno about those saloon textures, they should be like correct.
When the dove came..
whoo, someone else playing with SW i really think mapmakers should think about softers too, i mean, none of the classic maps have problems, but they are played more than any othersL4nt0m wrote:The design is nice though, but because all of those transparant things, its just unplayable for ppl who play aq2 in software mode...
in any case, looks good. good job, and keep it going
Sync' imeiz - AQ2Suomi & AQ2World forum moderator, part-time TATM-writer
Yes it does, and why did you put an func_wall there anyway? func_walls are mainly used in game as for example force fields in vanilla q2. I.e. walls that you can turn on/off with a trigger...birdie wrote: Strange.. I guess software don't support func_walls
Jumping through the map I've spotted: terrible r_speeds, misaligned textures, missing textures, corrupted brushes (my guess is that you're either a Qoole user and have saved alot, or that you don't use the grid), and overlapping brushes.
I don't know if you haven't spotted these, or if you just don't care, but designwise this map really isn't the best one out there...