A new version of Time is released. Most of the bugs and errors are gone and I also gave it a little face-lift with new textures, details and lightning. Hope you like it. Have fun!
You should really change the .bsp name - eg time-v2.bsp so that you don't get half the servers using an old version and half the players using a new version. I guarantee you will have people getting problems otherwise .
R1CH wrote:You should really change the .bsp name - eg time-v2.bsp so that you don't get half the servers using an old version and half the players using a new version. I guarantee you will have people getting problems otherwise .
Ye I agree... It's a pain in the ass to sort things out with all the different versions. Just rename the maps and make them a bit different from the old version, like more hallways or some new buildings. I remember when there were 2 different versions of the map moutain.... I think I actually asked 4 times if the map could be replaced.... 1 half was saying the old version was the right one... the other half was saying the newer version was the right one.
Anyways, Rename then in the future, saves a lot of trouble
MysteryMan wrote:
Ye I agree... It's a pain in the ass to sort things out with all the different versions. Just rename the maps and make them a bit different from the old version, like more hallways or some new buildings. I remember when there were 2 different versions of the map moutain.... I think I actually asked 4 times if the map could be replaced.... 1 half was saying the old version was the right one... the other half was saying the newer version was the right one.
Anyways, Rename then in the future, saves a lot of trouble
Greetz,
Erm f#ck new buildings and hallways?!?! Keep it like it is!
Btw can anyone verify if the U_REMOVE bug has been removed? It would be very much appreciated.
I LOVE IT. Looks so fucking l33th4x0r. Can't find anything bad about it. <3 New version updated to DuraWorks clanservers 08:43 this morning.
· clan Survival · #clansurvival @ IRCNet/QuakeNet, /msg Neme^ · www.lahtela.com/survival · AQ2Suomi admin, AQ2World moderator and a member of AQ2Admins
Repsaj wrote:Btw can anyone verify if the U_REMOVE bug has been removed? It would be very much appreciated.
I gave some feedback on this issue - the original map had waaay too many brush models, and combined with some misused hint brushes and the entire map being the PVS this resulted in too many entities visible at once. All the stuff that shouldn't be a brush model (crates, railings, grass, etc) is now a solid brush in this version which should greatly reduce bandwidth usage, lag and will hopefully be rid of this error. It also helps if the server is running the latest release of R1Q2 as I have optimized how bmodels and other static objects are sent over the net, requiring only 2 bytes per model instead of 10+.