Hello!
I got a webpage where I upload some of my maps so if someone wants to try them out: http://map.wh00s.net
but before u download any maps make sure u read the first page !
important info there:p
well just wanted to let u try them out :p
snt's maps : )
Moderators: Moderators, Mappers
hod and cod were good on duels :) only one bug found so far :)
http://koti.mbnet.fi/imeiz/q2/2005-02-0 ... cod-00.jpg
and that cod/PLANKS.wal doesn't work on *nix without renaming it, buu!
http://koti.mbnet.fi/imeiz/q2/2005-02-0 ... cod-00.jpg
and that cod/PLANKS.wal doesn't work on *nix without renaming it, buu!
Sync' imeiz - AQ2Suomi & AQ2World forum moderator, part-time TATM-writer
ye, not too much time to be standing in the corner :) i just noticed it because i saw my opponent throught the ladder and i thought "wth" :)sanity wrote:EDIT: yea ur right, but I dont think they can get the time to wallhack there before the nmy gets behind ur back :D
Sync' imeiz - AQ2Suomi & AQ2World forum moderator, part-time TATM-writer
I think hod is a great map, versatile and all. So... I made a jump-pack!
Caracol jumping high on the Houses of dead!!
http://clanes.zoomby.cl/god/Caracol/Caracol_Hod.rar
Caracol
PS: All were made with aprq2 and without changing the gravity.
Caracol jumping high on the Houses of dead!!
http://clanes.zoomby.cl/god/Caracol/Caracol_Hod.rar
Caracol
PS: All were made with aprq2 and without changing the gravity.
Ne quid nimis.