Assassin - [NEW MAP]

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WizardExt
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Assassin - [NEW MAP]

Post by WizardExt »

The first map in the series is here - Assassin

My biggest map and map project is finally released. It was meant for the competition NMMC but some errors and the lack of time left hindered me from releasing it in time. But here it is:

Image
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It's a huge city map, with lots of things to explore. Indoor and outdoor. Will probably take you a while to get used to it. It's meant for high amount of players for both teamplay and deathmatch. I hope this map to be rotating on the public servers and also available for voting on the clan servers so a larger crowd could get together and have fun.

New graphics, sounds and the beautiful environment also seen in Assassin2. There are some high r_speed values in each corner, but I hope you can overlook that I really enjoy this map. Have fun quakers!

Big thanks to R1CH who helped me out and also Flunx for bug testing. Thank you.

Download here!
ganjaman
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Post by ganjaman »

really nice one!!
Image
NeoFight
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Post by NeoFight »

Damn wtf Wizard this map looks really nice!!! :o :shock:
Clown
unpossible??!?!!
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Post by Clown »

It looks very red and complicated :)
I wish I had time to play these days. I was getting bored of the same old TJ and whatever and now all these new maps come out when I can't be arsed to play!
I don't give a shit.
L4nt0m
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Post by L4nt0m »

really big and complicated but looking damn nice! :shock:
angra
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Post by angra »

Nice David.

Uploaded at Junkyard.
}i{ angra - #clan.illusion
Total minutes of aq2
2005: 20 716
2006: 10 405
Stanny
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Post by Stanny »

looks nice.
I love the jumps on assassin2.
King of kings!
MarlPoro
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Post by MarlPoro »

Nice work again, wizmon.

+great looks (textures, design)
+brushwork
+TEH FISH BD

-too big/many camp-places for clanwars (imo)

You can block the fishes' movement by throwing a knife in front of them BDD evuhl
MarlPoro / Anxiety
Thanks for reading
Flunx
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Post by Flunx »

*Bows before WizardExt*

Incredible map. It's really hard to make such large q2 map which is playable and has got no lighting bugs and stuff. It really shows that you've mastered the art of Q2-mapping wiz :-)

Ofcourse it's too large to be played in CW's (maybe not if it's 12vs12) but it sure as hell is playable! r_speeds are a problem for a select few, but that's the price you have to pay for such a beauty.

Obviously alot of work was put into this map... and it shows!

As usual: "Excellent map wiz, keep 'em coming"
I like to play games, not watch them
n99
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Post by n99 »

I was very proud to be one of the first to take this baby on a test run. The sheer size, complexity and overall quality is mind-baffling. Ye it's to big for cw's in today's standard of playing poro - however if both teams know and like eachother, u can play seriously on this map without resorting to camping, but you would still need 6-a-side I bet.

Oh and pay attention to the eastereggs, they're fucking briljant.

Review coming up, just wait.

p.s. Too bad I ain't home right now since I already claimed a jump and want to upload it before it gets 'stolen' :)
Commu
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Post by Commu »

Yea we played this with illusion dudes, and I must say its very nice, from outdoor and indoor the map is very detailed.

+First detailed huge city map
+aquarium and fishes :P
+sounds
+spawns
+textures

Cant say anything bad, think its gr8 map to have some fun with like in highlander game or so... little small for 2-4on4 maybe and easy to camp in clanwar, but like u said it could work nice in deathmatch :p
There goes the neighborhood!
Proto
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Post by Proto »

just add lots of hard jumps, and I'm sold..

nice goin' Wiz.. i'd like to make a map myself, and specially after seeing your maps..

but i just dont have the time..
with movies and all..

oh well, you do your thing, ill do mine..

:)
Plummet is my middle name..
aztecx
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Post by aztecx »

ummm this map had so many things cornered off with those invisible walls. I was working this jump which i think is possible only to find out where i was trying to get to was walled off. dont do walls plz :(

anyway here is what i got, its kind of shit but its cus the map doesnt offer anything better i dont think.

Here
Flunx
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Post by Flunx »

The clip brushes (invisible walls) are there for a very good reason. They make the map much more playable, even if you can't reach places you really want to go. Just take a look at riot and other well made maps and you'll find lots of them.
I like to play games, not watch them
aztecx
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Post by aztecx »

man i know about riot plz i was strafing up there like 4 years ago.

they are there to piss u off

tell me one map that has them and it makes them more 'enjoyable'

on passin it restricts some cool places and jumps

urban doesnt have any and its like the best map ever made. oh neither does tj.
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