Summerplace - [NEW MAP]
Moderators: Moderators, Mappers
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Summerplace - [NEW MAP]
Name: Summerplace
Author: Me
Screens:
Download
Imeiz's Place
Sanituuuuu's Place
Credits:
Sanity: for testing and suggestions.
Puluh: For suggestions.
Kurupt, Flunx, Jab, Mutant and few more. For beta testing. Thanks to them I've fixed few errors.
EDIT
Probably if you are a linux user, You will have a problem with qfraggel_GT_barrel_body and qfraggel_GT_barrel_top textures missing.
Just try to rename GT to gt.
I hope it will works!
Author: Me
Screens:
Download
Imeiz's Place
Sanituuuuu's Place
Credits:
Sanity: for testing and suggestions.
Puluh: For suggestions.
Kurupt, Flunx, Jab, Mutant and few more. For beta testing. Thanks to them I've fixed few errors.
EDIT
Probably if you are a linux user, You will have a problem with qfraggel_GT_barrel_body and qfraggel_GT_barrel_top textures missing.
Just try to rename GT to gt.
I hope it will works!
Last edited by Beavisss on Mon Feb 27, 2006 12:30 pm, edited 3 times in total.
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- tripped on its own grenade
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Copy paste fix for the case of the four textures
Code: Select all
cd action
cd textures/rinat
mv qfraggel_GT_barrel_body.tga qfraggel_gt_barrel_body.tga
mv qfraggel_GT_barrel_top.tga qfraggel_gt_barrel_top.tga
mv qfraggel_GT_barrel_body.wal qfraggel_gt_barrel_body.wal
mv qfraggel_GT_barrel_top.wal qfraggel_gt_barrel_top.wal
Owner of http://aq2maps.quadaver.org
Not part of #aq2admins for a reason.
Not part of #aq2admins for a reason.
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- In-game Name: stan0x
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- Processor model/speed: i7 2600K
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- Hard drive: 1 x 240GB SSD 5 x 2 TB
- Graphics card: GTX470
- Monitor: LG
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- Keyboard: Steelseries G7
- Location: nl
Looks very nice, and it gaves lots of possibilities. Although I missed some ultra-ramps when I jumped a bit on it. Maybe it's just the first impression.
But... I found some ways to the border of the map (2 ways with the help of a puppet), in which you can walk almost all the map and being able to see the inner corridors and tunnels. And I'm pretty sure there are some other 'normal' ways up.
C.
But... I found some ways to the border of the map (2 ways with the help of a puppet), in which you can walk almost all the map and being able to see the inner corridors and tunnels. And I'm pretty sure there are some other 'normal' ways up.
C.
Ne quid nimis.
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