APRQ2 1.18 Trigger command
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APRQ2 1.18 Trigger command
hello.
i wrote this in my autoexec (just to try it out):
trigger "screenshot" "ACTION!"
but nothing happened
am i wrong? or the command doenst seems to work at all (like "event" in nocheat, when the sshot was taken before the text appeared on the screen)
thanks for your time
i wrote this in my autoexec (just to try it out):
trigger "screenshot" "ACTION!"
but nothing happened
am i wrong? or the command doenst seems to work at all (like "event" in nocheat, when the sshot was taken before the text appeared on the screen)
thanks for your time
Just like you did, but 'ACTION!' is centerprint msg (msg that shows up at center of the screen), so at this point trigger only works with normal server text except chat.
Autorecord example:
trigger "record $date$_$time$_$mapname" "The round will begin in*"
trigger "stop" "Match is over, waiting for next map*"
Autorecord example:
trigger "record $date$_$time$_$mapname" "The round will begin in*"
trigger "stop" "Match is over, waiting for next map*"
i have no knowlege of this whatsoever but in the context it is used i would say that :@ is the player who fired the shot.....possibly %me ?Janner wrote:maybe a dumb question, what is :@ ? Just like it says or does it mean something like %L
if it wasnt like %me then anyone who hit someone in the head would trigger you to take a screenshot...right or wrong?
well, i don't think :@ has anything to do with those % variables, but is just the players nick in the case.fuct wrote:i have no knowlege of this whatsoever but in the context it is used i would say that :@ is the player who fired the shot.....possibly %me ?Janner wrote:maybe a dumb question, what is :@ ? Just like it says or does it mean something like %L
if it wasnt like %me then anyone who hit someone in the head would trigger you to take a screenshot...right or wrong?
Sync' imeiz - AQ2Suomi & AQ2World forum moderator, part-time TATM-writer
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Problem with this would then be that you can't really rely on the number of frames to get a good headshot screenshot with all the blood/gore/gibs and stuff... if you don't use vsync that is because if you have 200 fps at one place in a map, you might very well have only 100 in another, which means that it will wait only half the time at 200fps than what it does at 100fps before the screenshot is taken... still pretty useful thoughimeiz wrote:X = how many frames to wait. try out for a good period of time for the screenshot
solution: cl_maxfps 60 :)NRGizeR wrote:if you don't use vsync that is because if you have 200 fps at one place in a map, you might very well have only 100 in another, which means that it will wait only half the time at 200fps than what it does at 100fps before the screenshot is taken... still pretty useful though :)
anyway, it's still better than alias waits "wait;wait;wait;wait;wait;wait;wait;wait;wait;wait" ;D
Sync' imeiz - AQ2Suomi & AQ2World forum moderator, part-time TATM-writer