My fps are locked at 60 no matter what i do. I used driver cleaner, no go, downloaded latest nvidia driver, no go, downloaded modified guru3d drivers, no go, used coolbits to override refresh rates, no go, tried refreshlook, no go, tried other refreshrate lock tools, no go...
When i start apr the console says:
To me this looks okay?-------- [Loading Renderer] --------
ref_gl version: GL 0.01
Initializing OpenGL display
...setting mode 4: 800 600 FS
...attempting fullscreen
...using display frequency 75
...using desktop display depth of 32
...calling CDS: ok
GL PFD: Color(32bits) Depth(24bits)
Stencil(8bits)
... Using stencil buffer
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 6800
GT/AGP/SSE/3DNOW!
GL_VERSION: 2.0.1
...allowing CDS
...enabling
GL_EXT_compiled_vertex_array
...enabling WGL_EXT_swap_control
...using GL_EXT_point_parameters
...GL_EXT_shared_texture_palette not found
...using GL_ARB_multitexture
...GL_SGIS_multitexture not found
...using GL_NV_texture_rectangle
...ignoring GL_SGIS_generate_mipmap
...ignoring GL_ARB_texture_compression
...enabling
GL_EXT_texture_filter_anisotropic
Maximum Anisotropy: 16
Maximum Texture Size: 4096x4096
------------------------------------
75hz = 75fps...using display frequency 75
So i dont know why its locking me at 60fps. Last thing i'll be trying is to download new omega drivers and hopefully that will work or else i'll have to do a windows reinstall. HELP!!!
And no i wont turn off vsync because tearing sucks.