Here's some remakes I did of AQ2 maps to make them playable in CTF mode. Again, wp_flags 433 makes CTF much more fun and flowing, no autos or akimbos to lessen gimping and promote more skilful play.
ctfdesert (original map 'desert' by Creepy)
Evened up spawns, there was an extra spawn in one base making play uneven. Also retextured, added flags and base colours, raised the sky box to allow further knife and grenade throwing and allowed the air strikes to be called more than once.
Download: http://quad.netdome.biz/aq2/maps/ctfdesert.zip
ctfdirt2 (original map 'dirt' by Slayn)
Evened up the jumps so both sides are more mirrored, retextured, added colour coding and flags.
http://quad.netdome.biz/aq2/maps/ctfdirt2.zip
ctfsludge (original map 'sludge' by cheshire)
2 sludges stuck together, tricky to capture with larger teams. Retextured with colour coding and flagged.
http://quad.netdome.biz/aq2/maps/ctfsludge.zip
ctfwargrounds (original map 'wargroun' by Gruuve)
2 wargrouns stuck together. Works well for CTF, mirrored maps like this make the game much more even.
http://quad.netdome.biz/aq2/maps/ctfwargrounds.zip
All maps were edited with the authors permission where required.
more AQ2 CTF maps - [NEW MAPS]
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