Hi, i was browsing some quake2 development sites and found this client: Q2P and it has some nice features that our beloved apr and others could use
readme.txt wrote: Main changes to the original quake2 distribution
-OpenGL only, all related with software was removed
-Renamed quake2 and video refs to be q2p/q2p.exe and vid_gl.so/vid_gl.dll lnx/win respectively.
-Load by default vid_gl.so/vid_gl.dll lnx/win respectively.
-Alsa, OSS and SDL sound libraries available for unix.
-Writting to q2p.cfg
-Compressed files support, will load zip files with .q2z extension
-Ogg Vorbis support, see the Ogg readme file for better explanation
-Retexture, Jpeg, Png support.
-Detailed textures.
-Global fog.
-Underwater fog.
-Water reflection.
-Water shader reflection/distortion.
-Under water caustics.
-Under water transparency.
-Under water movement.
-Water waves
-Sniper Scope
-Decals on shots.
-Motion Blur
-Some extra GL extensions.
-Lightmap Saturation.
-FPS counter
-Date, clock, timestamped messages, ingame map time, hightlight name players.
-Ping , net rate, chat hud.
-Enhanced box for netgraph
-Transparent and resizable console.
-Resizable pics on the fly.
-Sky distance
-Enhanced complete commands by pressing the TAB key.
-Console mouse scroll support, clock and date, customizable transparency and size.
-By pressing Alt+Enter switch fullscreen/windowed mode or viceversa.
-Removed DirectSound in flavour of Waveform Audio, courtesy of Ben Lane.
Really nice shots! I tested myself and its awesome :> I like compressed zip format support and .... ah everything :> For a easy installation i packed a zip for some nubs around here who might have problems installing from original site. Link -> HERE
Water looks awesome, and so does the fog! The fog in apr is way worse (sorry Maniac!) than here. I like the netgraph also, and the console thing sounds interesting. I think Maniac should use this (atleast toggleable) in next Apr version.
I mean that the water things or console should be toggleable, instead of putting it in without beeing able to change it... Dunno if i make any sense but it's kinda hard to explain (maybe).
Your gfx card needs to support it. An easy way to see if is supported is typing gl_strings and searching for 'GL_ARB_fragment_program', if it's supported the console will show '...using GL_ARB_fragment_program' The console output will advice you if is supported, available or enabled.
set gl_water_reflection_fragment_program "1"
set gl_water_reflection_shader "1"
then vid_restart
Some other water cmds.
gl_water_waves; 0-10 (0)
gl_water_caustics; 0/1 (0)
gl_water_caustics_image; defaults to /textures/water/caustics.pcx (caustics-caustics8)
gl_detailtextures; 0-x.x (0) (a value > 10 is recommended, i.e 15.0)
gl_water_reflection; 0/1 (0)
gl_water_reflection_debug; 0/1 (0)
gl_water_reflection_max; ufff (2)
gl_water_reflection_shader; 0/1 (0)
gl_water_reflection_shader_image; defaults to /textures/water/distortion.pcx (distortion-distortion11)
gl_water_reflection_fragment_program; 0/1 (0) See the above information about this feature before running it.
gl_reflection_water_surf; 0/1 (1)
And ofc make sure the files are in place.
There's a chopper coming in 3 days and there's a katana on top of the cafe and that's all you need to know
Uncle- wrote:Really nice shots! I tested myself and its awesome :> I like compressed zip format support and .... ah everything :> For a easy installation i packed a zip for some nubs around here who might have problems installing from original site. Link -> HERE