Quake2 modified and built by QuDos

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Den
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Quake2 modified and built by QuDos

Post by Den »

Hi, i was browsing some quake2 development sites and found this client: Q2P and it has some nice features that our beloved apr and others could use ;)
readme.txt wrote: Main changes to the original quake2 distribution

-OpenGL only, all related with software was removed
-Renamed quake2 and video refs to be q2p/q2p.exe and vid_gl.so/vid_gl.dll lnx/win respectively.
-Load by default vid_gl.so/vid_gl.dll lnx/win respectively.
-Alsa, OSS and SDL sound libraries available for unix.
-Writting to q2p.cfg
-Compressed files support, will load zip files with .q2z extension
-Ogg Vorbis support, see the Ogg readme file for better explanation
-Retexture, Jpeg, Png support.
-Detailed textures.
-Global fog.
-Underwater fog.
-Water reflection.
-Water shader reflection/distortion.
-Under water caustics.
-Under water transparency.
-Under water movement.
-Water waves
-Sniper Scope
-Decals on shots.
-Motion Blur
-Some extra GL extensions.
-Lightmap Saturation.
-FPS counter
-Date, clock, timestamped messages, ingame map time, hightlight name players.
-Ping , net rate, chat hud.
-Enhanced box for netgraph
-Transparent and resizable console.
-Resizable pics on the fly.
-Sky distance
-Enhanced complete commands by pressing the TAB key.
-Console mouse scroll support, clock and date, customizable transparency and size.
-By pressing Alt+Enter switch fullscreen/windowed mode or viceversa.
-Removed DirectSound in flavour of Waveform Audio, courtesy of Ben Lane.
and more.

compiled version and source can be found here: http://qudos.quakedev.com/linux/quake2/engines/Q2P/

Try it out :)

Some screenshots:
http://img147.imageshack.us/my.php?image=q2p0102vb.jpg
http://img88.imageshack.us/my.php?image=q2p0006rk.jpg
http://img221.imageshack.us/my.php?image=q2p0025yg.jpg
http://img221.imageshack.us/my.php?image=q2p0033pg.jpg
http://img217.imageshack.us/my.php?image=q2p0049ie.jpg
http://img138.imageshack.us/my.php?image=q2p0059ei.jpg
http://img138.imageshack.us/my.php?image=q2p0067cj.jpg
http://img142.imageshack.us/my.php?image=q2p0076ni.jpg
http://img217.imageshack.us/my.php?image=q2p0084ey.jpg
http://img138.imageshack.us/my.php?image=q2p0091ob.jpg

Note: this is not for the unskilled ones because you need to know what to put where.
Last edited by Den on Thu Jul 13, 2006 5:20 am, edited 1 time in total.
There's a chopper coming in 3 days and there's a katana on top of the cafe and that's all you need to know
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Stric
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Post by Stric »

Really nice shots! I tested myself and its awesome :> I like compressed zip format support and .... ah everything :> For a easy installation i packed a zip for some nubs around here who might have problems installing from original site. Link -> HERE
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^stric^
arild
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Post by arild »

looks nice
Hapid00!!
Janner
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Post by Janner »

Water looks awesome, and so does the fog! The fog in apr is way worse (sorry Maniac!) than here. I like the netgraph also, and the console thing sounds interesting. I think Maniac should use this (atleast toggleable) in next Apr version.
Den
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Post by Den »

arnt like the most options toggable :)
There's a chopper coming in 3 days and there's a katana on top of the cafe and that's all you need to know
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Janner
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Post by Janner »

I mean that the water things or console should be toggleable, instead of putting it in without beeing able to change it... Dunno if i make any sense but it's kinda hard to explain (maybe).
PanConLonga
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Post by PanConLonga »

omg :shock:
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PanConLonga
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Post by PanConLonga »

Can`t make the water work the right way..... it looks like a mirror =(
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Den
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Post by Den »

Your gfx card needs to support it. An easy way to see if is supported is typing gl_strings and searching for 'GL_ARB_fragment_program', if it's supported the console will show '...using GL_ARB_fragment_program' The console output will advice you if is supported, available or enabled.

set gl_water_reflection_fragment_program "1"
set gl_water_reflection_shader "1"

then vid_restart

Some other water cmds.

gl_water_waves; 0-10 (0)
gl_water_caustics; 0/1 (0)
gl_water_caustics_image; defaults to /textures/water/caustics.pcx (caustics-caustics8)
gl_detailtextures; 0-x.x (0) (a value > 10 is recommended, i.e 15.0)
gl_water_reflection; 0/1 (0)
gl_water_reflection_debug; 0/1 (0)
gl_water_reflection_max; ufff (2)
gl_water_reflection_shader; 0/1 (0)
gl_water_reflection_shader_image; defaults to /textures/water/distortion.pcx (distortion-distortion11)
gl_water_reflection_fragment_program; 0/1 (0) See the above information about this feature before running it.
gl_reflection_water_surf; 0/1 (1)

And ofc make sure the files are in place.
There's a chopper coming in 3 days and there's a katana on top of the cafe and that's all you need to know
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PanConLonga
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Post by PanConLonga »

thnx... now is working.......... looks sweet....... It would be nice to have lens flares and the water reflection and waves in aprq2 =O
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Den
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Post by Den »

Indeed it would.
There's a chopper coming in 3 days and there's a katana on top of the cafe and that's all you need to know
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Jabu
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Post by Jabu »

looks good and sounds interesting 8)
sescrew
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Post by sescrew »

Uncle- wrote:Really nice shots! I tested myself and its awesome :> I like compressed zip format support and .... ah everything :> For a easy installation i packed a zip for some nubs around here who might have problems installing from original site. Link -> HERE
Brilliant move Uncle, u da man !
{MOB} For Life
mac
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Post by mac »

how come the textures is auto better when i only install the .zip file?
mac - pro :/
Den
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Post by Den »

config settings ? :s
There's a chopper coming in 3 days and there's a katana on top of the cafe and that's all you need to know
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