The big CFG Post

The general catch-all forum for Action Quake2 related discussions.

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Winball
found a way out
Posts: 215
Joined: Sat Aug 30, 2003 6:49 pm
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Contact:

My Cfg.

Post by Winball »

Code: Select all

// -[ player Settings  



set name "[RR] ball"				// The player's name.

set skin "moobull/moobull"			// The texture skin that the player is wearing.

set crosshair "1"				// Toggle the use of the crosshair (X crosshair)

set hand "2"					// Toggle the handedness of the player (0 = Right, 1 = Left, 2 = Center)

set sensitivity "4"				// The mouse sensitivity.

set intensity "2"				// The brightness of the OpenGL display.



//moves

bind a "+moveleft;wave 4"

bind d "+moveright;wave 4"

bind s "+back;wave 1"

bind w "+forward"

bind space			"+movedown"



bind mouse1			"+attack"

bind mouse2			"+moveup"



bind TAB 			"inven;radiogender female"

bind [ 				"invprev"

bind ] 				"invnext"

bind ENTER 			"invuse"

//Communication

bind u "messagemode"

bind y "messagemode2"



exec radio.cfg



//Tobakk

bind n "radio 2;radio back;say TOBAKK"



bind g "say_team \\ %K down;radioteam enemyd"



//Winamp

bind rightarrow winampnext	//Play next track

bind leftarrow winampprev	//Play previous track

bind uparrow winampvolup	//Increase volume by 1%

bind downarrow winampvoldown	//Decrease volume by 1%

bind INS winampstop		//Stop

bind HOME winampshuffle		//Toggle suffle

bind DEL winamppause		//Pause

bind END winampplay		//Play

set cl_winampmessages "1"	//Show winamp msg's (track changing).



//----/ Binds \----\\

bind alt				"use special"

bind f bandage "radioteam im_hit; radioteam cover; say_team -
Last edited by Winball on Sun Dec 14, 2003 10:12 am, edited 3 times in total.
jæææh
blissard
tried to put the pin back in
Posts: 291
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Post by blissard »

eh, your "1337 AQ2 Scripts" are also known as cheating.. mr.winball.
hehehHEheheHheh GOGOGO Head shot !
Repsaj
as long as it's salty..
Posts: 661
Joined: Sun Jul 27, 2003 5:44 am
Location: nl

Post by Repsaj »

cheats hax ban!!!!
Winball
found a way out
Posts: 215
Joined: Sat Aug 30, 2003 6:49 pm
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Contact:

me and my "cheat" scripts..

Post by Winball »

Ok,my oppinon about this is that theese script ain't cheats..

Quake2 has a console,so why don't use it.

Cheating is: Things that changes the gameplay. eksamples:modified textures,modified skins,"Third party progs"..
jæææh
Den
something dur dur
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Joined: Fri Jul 25, 2003 8:56 am
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Post by Den »

What about m4script then?
There's a chopper coming in 3 days and there's a katana on top of the cafe and that's all you need to know
Image
Repsaj
as long as it's salty..
Posts: 661
Joined: Sun Jul 27, 2003 5:44 am
Location: nl

Post by Repsaj »

oo than my opinion of cheating is using a alternate q2 source.



so using a ratbot in my case isnt cheating cause i dont believe it to be cheating
Clement
Master of the Universe
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Contact:

Post by Clement »

I've removed the suspicious scripts..
gabber
is connecting
Posts: 1
Joined: Fri Nov 21, 2003 7:40 pm
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hehe

Post by gabber »

funny..



that cfg od miami looks like mine ;)
zombien
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Contact:

Post by zombien »

Code: Select all

autoexec.cfg:



// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

// Action Quake 2 Configuration Script

// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

// Created: 28.05.02

// Last Modified: 151.09.03

// Author: Eirik Rud Iversenn ([EF]zombien / [v8]zombien / [RR]zombien / {HaCo}zombien / [SFIA]zombien)

// Email: zombien88@hotmail.com

// IRC: Quakenet: #clan-iN , #NAQL , #Violence - EFNet: #cmnorge

// ICQ: Unknown

// Web Site: Unknown

// Copyright 2002 Eirik Rud Iversen, All Rights Reserved. :P

// 

// =======================================================================



unbindall



// ======================================================================

// Personal Settings

//=======================================================================



set gender			"f"				//Personal: Gender

set skin 			"default/default"		//Personal: Skin

set name 			"zombien"			//Personal: Name



set m_pitch 			"-0.012000"			//Personal: Texture Quality

set m_filter 			"1"				//Personal: Smooth Mouse

set hand 			"2"				//Personal: Hand

set cl_run 			"1"				//Personal: Always Run

set crosshair 			"1"				//Personal: Crosshair

set sensitivity 		"2"				//Personal: Sensitivity



set hostname 			"zombien"			//Personal: Hostname

set rate			"8000"				//Personal: Rate

+mlook								//Personal: Mlook

skydistance			"5000"				//Personal: Skydistance



// ======================================================================

// Settings

// ======================================================================





// ===================================

// Downloads Option                                                           

// ===================================



set allow_download 		"1"

set allow_download_maps 	"1"

set allow_download_sounds 	"1"

set allow_download_models 	"1"

set allow_download_players 	"1"



// ============================

// Adress Settings

// ============================



set adr8 			"212.54.64.186:31000"		//Adress: 8

set adr7 			"129.241.150.214:27915"		//Adress: 7

set adr6 			"129.241.150.214:27910"		//Adress: 6

set adr5 			"129.241.151.167:27910"		//Adress: 5

set adr4			"146.172.106.69:27910"		//Adress: 4

set adr3 			"193.213.112.73:33000"		//Adress: 3

set adr2 			"193.213.112.73:34000"		//Adress: 2

set adr1 			"193.213.112.73:34001"		//Adress: 1

set adr0 			"212.54.64.186:32000"		//Adress: 0



// ======================================================================

// Exec Settings

// ======================================================================



exec zomb_binds.cfg



exec zomb_alias.cfg



exec zomb_radio.cfg



exec zomb_v3tweak.cfg



// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

// End of file

// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

// Zombien`s Action Quake 2 Alias CFG (c)

// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



// ============================

// Sniper Alias

// ============================



alias sniper			"echo 2x;weapon;sensitivity 1.8;bind space 4x;bind r quick1a"

alias 4x 			"echo 4x;weapon;sensitivity 1.13;bind space 6x;bind r quick1b"

alias 6x 			"echo 6x;weapon;sensitivity 0.35.3x;bind space 1x;bind r quick1c"

alias 1x 			"echo 1x;weapon;sensitivity 2;bind space sniper;bind r quick1d"

alias reset1x 			"echo 1x;sensitivity 2;bind space sniper;bind r quick1d"

alias quick1a 			"weapon;wait;wait;weapon;wait;wait;weapon;reset1x"

alias quick1b 			"weapon;wait;wait;weapon;reset1x"

alias quick1c 			"weapon;reset1x"

alias quick1d 			"echo already at 1xzoom"



// ============================

// Shortcuts

// ============================



alias janco			"connect quake2.chello.no;echo Aq2 TIME!"

alias tnx1			"connect 193.213.112.73:33000;echo Welcome To TnX Public!"

alias tnx2			"connect 193.213.112.73:34000;echo Welcome To TnX Clan!"

alias tnx3			"connect 193.213.112.73:34001;echo Welcome To TnX Clan #2!"

alias hotten			"connect hotten2.dhs.org;echo Welcome To Hotten!"

alias wol2			"connect 212.54.64.186:32000;echo Welcome to Danish server!"

alias wol1			"connect 212.54.64.186:31000"

alias grams			"connect quake21.inet.tele.dk:27950;echo Welcome to GRAMS server!"

alias gom			"connect quake21.inet.tele.dk:27920;echo Welcome to GoM server!"

alias hotten			"connect kveik.mine.nu"

alias mads			"connect sprayers.stinker.nu"



// ============================

// Weapon Alias

// ===========================



alias SnipKev			"choose sniper rifle;choose Kevlar Vest;say_team [Weapon] Sniper & Kevlar"

alias M4Kev			"choose m4 assault rifle;choose Kevlar Vest;say_team [Weapon] M4 & Kevlar"

alias M4Las			"choose m4 assault rifle;choose lasersight;say_team [Weapon] M4 & Laser"

alias Mp5Las			"choose mp5/10 submachinegun;choose Lasersight;say_team [Weapon] Mp5 & Laser"



// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

// End of File

// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~







// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

// Zombien`s Action Quake 2 Bind CFG (c)

// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



// ============================

// Inventory

// ============================



bind [ 			"invprev"			//Inventory: Previous

bind ]			"invnext"			//Inventory: Next

bind TAB		"inven"				//Inventory  Menu

bind ENTER		"invuse"			//Inventory: Use



// ============================

// Movement Binds

// ============================



bind e 			"+forward"			//Move: Forward

bind d			"+back"				//Move: Back

bind s			"+moveleft"			//Move: Left

bind f			"+moveright"			//Move: Right

bind v			"+movedown"			//Move: Down



// ============================

// Personal Binds

// ============================



bind F12		"screenshotjpg"			//Screenshot

bind SHIFT		"weapnext"			//Next Weapon

bind g			"opendoor"			//Open door

bind CTRL		"reload;wait;reload;wait;reload;wait;reload;wait;reload;wait;reload;wait;reload" //Reload

bind 4			"score"				//Show Score

bind b			"bandage;wait;bandage;wait;bandage;wait;bandage"	//Bandage



bind a			"use special"			//Use Special Weapon

bind w			"drop weapon"			//Drop Special Weapon

bind 2			"drop item"			//Drop Chosen Item



bind r			"quick1d"			//Reset Sniper Zoom & Sensetivity

bind n			"reset1x"			//If Dead, Push For Sensetivity Reset

bind SPACE		"sniper"			//Sniper Zoom





// ============================

// Team Binds

// ============================



bind 1			"negative"			//Team: Negative

bind 3			"roger"				//Team: Roger



bind j			"forward"			//Team: Forward

bind k			"back"				//Team: Back

bind l			"up"				//Team: Up

bind o			"down"				//Team: Down



bind 5			"treport"			//Team: Report In

bind 6			"treportin"			//Team: Reportin In



// ============================

// Enemy Binds

// ============================



bind END		"espot"				//Enemy: Spotted

bind h			"ehit"				//Enemy: Hit

bind q			"edead"				//Enemy: Dead



// ============================

// Mouse Binds

// ============================



bind mouse1		"+attack"			//Attack

bind mouse2		"+moveup"			//Jump

bind mouse3		"say B>"			//Say: Huhu :>

bind mwheelup		"sky stars"			//Sky Stars

bind mwheeldown		"say :>"			//Say: :>



// ============================

// Say Binds

// ============================



bind t	"messagemode"					//Say: All

bind u	"messagemode2"					//Say: Team



// ============================

// Weapon Binds

// ============================

	

bind F1			"SnipKev"			//Weapon: Sniper & Kevlar Vest

bind F2			"M4Kev"				//Weapon: M4 	 & Kevlar Vest

bind F3			"M4Las"				//Weapon: M4	 & Laser Sight

bind F4			"Mp5Las"			//Weapon: Mp5	 & Laser Sight

	

// ============================

// Exec Binds

// ============================



bind F10		"exec zomb_rcon.cfg"		//Exec: rcon.cfg

bind F11		"exec lanserver.cfg"		//Exec: lanserver.cfg



// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

// End of File

// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~







// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

// Zombien`s Action Quake 2 Radio CFG (c)

// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



// ============================

// Team Radio

// ============================



alias negative		"radioteam 9;say_team [Team] Negative!"			//Radio Team: Negative

alias roger		"radioteam right;say_team [Team] Roger!"		//Radio Team: Roger



alias forward		"radioteam go;say_team [Team] Forward!"			//Radio Team: Forward

alias back		"radioteam back;say_team [Team] Back!"			//Radio Team: Back

alias up		"radioteam up;say_team [Team] Up!"			//Radio Team: Up

alias down		"radioteam down;say_team [Team] Down!"			//Radio Team: Down



alias treport		"radioteam treport;say_team [Team] Report!"		//Radio Team: Report In

alias treportin		"radioteam reportin;say_team [Team] Reportin!"		//Radio Team: Reportin In



// ============================

// Enemy Radio

// ============================



alias espot		"radioteam enemys;say_team [Enemy] Spotted!"		//Radio Enemy: Spotted

alias ehit		"say_team [Enemy] Hit!"					//Radio Enemy: Hit

alias edead		"radioteam enemyd;say_team [Enemy] Dead! [ %K - %D ]"	//Radio Enemy: Dead





// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

// End of File

// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~







// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

// Zombien`s Action Quake 2 Settings CFG (c)

// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~





// ============================

// Other Settings

// ============================



set s_primary "0"

set in_mouse "1"



set m_forward "0"

set m_side "0"

set crosshair "1"

set freelook "1"

set vid_gamma ".85" 

set intensity "2.6" 

//set gun_z "3"

//set gun_x "-3"

//set gun_y "-3"

set s_khz "11"

set s_mixahead ".14"

set cd_nocd "1"

set in_mouse "1"

set in_joystick "0"

set m_filter "1"

set vid_fullscreen "1"

set win_noaltab "0"

set vid_fullscreen "1"



// ============================

// CL Settings

// ============================



set cl_predict "1"

set cl_lights "1"

set cl_gun "1"

set cl_particles "1"

set cl_footsteps "1"

set cl_maxfps "30"

set cl_vwep "1"



// ============================

// GL Settings

// ============================



set gl_3dlabs_broken "1"

set gl_select_empty "0"

set gl_shadows "0"

set gl_ext_gamma "3" 

set gl_modulate "3" 

set gl_polyblend "0"

set gl_flashblend "1"

set gl_playermip "0"

set gl_round_down "0" 

set gl_cull "1"

set gl_keeptjunctions "0"

set gl_ext_swapinterval "0"

set gl_swapinterval "0"

set gl_allow_software "0"

set gl_texturemode "gl_linear_mipmap_nearest"

set gl_tripplebuffer "0"

set gl_ztrick "0"

set gl_picmip "4"

set gl_dynamic "1"

set gl_bitdepth "0"

set gl_ext_pointparameters "1"

set gl_particle_size "30"

set gl_particle_min_size "2"

set gl_particle_max_size "30"

set gl_particle_att_a "0.01"

set gl_particle_att_b "0.0"

set gl_particle_att_c "0.01"

set gl_ext_compiled_vertex_array "1"

set gl_ext_multitexture "1"

set gl_finish "0"

set gl_ext_palettedtexture "1"

set gl_texturealphamode "default"

set gl_texturesolidmode "default"

set gl_particle_att_b "0.0"

set gl_particle_att_c "0.01"

set gl_driver "opengl32"

set gl_mode "6"



zombien
Sovnig
blew itself up
Posts: 364
Joined: Wed Nov 26, 2003 3:46 am
Location: dk

Re: More goodies

Post by Sovnig »

//Superjump

alias +superjump "+moveup;wait;wait;-moveup;wait;wait;wait;+moveup"

alias -superjump "-moveup"



I'm n00b, whats this..? :)



//Walk Shooting (Better Aim)

alias +ws "set cl_run 0;+attack"

alias -ws "set cl_run 1;-attack"

alias wson "bind mouse1 +ws;echo WS is on;bind m wsoff;bind r spes2"

alias wsoff "bind mouse1 +attack;echo WS if off;bind m wson;bind r spes1"

bind shift wson



And this ? :)
Kurupt
:I
Posts: 873
Joined: Fri Jul 25, 2003 9:08 am
Location: nl

Post by Kurupt »

They say it's easier to do ladderjumps with the "Sumperjump" script. I used it for a while, but didn't notice any difference.



I don't know the "Walk Shooting" script, but as far as I can see it it's just a simple script that makes you walk (instead of run) while you are shooting, thus making you move slower (easier target for your opponent), but it's easier for you to aim because you are moving slower.
sHoRTie

Post by sHoRTie »

Code: Select all


//ace/nocheat-Settings

set ace_ignore_pcmds 1																				//Ignores p_* commands

set ace_autorecord 0																				//Autorecords demo on mapstart

set ace_recordatmatchstart 1																			//Autorecord demo on matchstart

set ace_enablelocs 1																					//Enables location files

set ace_locpath locs																					//Path to .loc files

set ace_autoscreenshot 0																				//Autoscreenshot @ end of map

set ace_chathud 1																					//Chatloc in lower right corner

set ace_customlimitmsg "roundlimit"																		//Custom message to stop autodemorecording

set gl_skymip 2

set gl_picmip 2

set gl_playermip 2

set cl_drawping 1

set cl_drawtime 1

set cl_drawchathud "1"

set vid_ref "ncgl"

set skydistance 99999

set gl_coloredlightmaps "0"

set gl_celshading "0"

set gl_contrans "0.3"

set m_xp "1"

set cl_highlight "2"

set gl_mode "4"

//Aliases

//Radio Aliases

alias dropitem      "drop item"																			//Drops item

alias radiokill     "radio enemyd;say_team %K ist tot!@ %L"													//Radioc Enemydown

alias affirmative    "radio 10;radio 4;say_team $gruen OK $gruen"											//Radio Affirmative

alias radioreporting "radio reportin;say_team $gruen [%H] + [%W] $gruen @ %L"								//Radio Reportingin

alias treport "radio treport;say_team $gruen [%H] + [%W] $gruen @ %L"									//Radio Team Report In

alias sayleft "radio left;say_team $gruen LEFT $gruen"

alias sayright "radio right;say_team $gruen RIGHT $gruen"

alias saydown "radio down;say_team $gruen DOWN $gruen"

alias sayup "radio up;say_team $gruen UP $gruen"

alias enemyhit "radio go;say_team $gruen [%P] @ [%D] $gruen" 

//Sensitivity Aliases

alias mainsens "sensitivity 6"																			//Sensitivity Normalview

alias 2sens    "sensitivity 3"																			//Sensitivity 2x Zoom

alias 4sens    "sensitivity 1.5"																			//Sensitivity 4x Zoom

alias 6sens    "sensitivity 0.75"																		//Sensitivity 6x Zoom

set mainyaw    "0.020"																				//Yaw normal

set mainpitch  "-0.020"																				//Pitch normal

set m4yaw      "0.018"																				//Yaw slower

set m4pitch    "-0.018"																				//Pitch slower



//M4 & Snipeattack Aliases

alias +snipeattack "+attack"																			//+Standard

alias -snipeattack "-attack"																			//-Standard

alias +m4attack    "set m_yaw $m4yaw;+attack"																//+Slower

alias -m4attack    "-attack;set m_yaw $mainyaw"															//-Slower

alias snipeattack  "alias +attacker +snipeattack;alias -attacker -snipeattack;alias attacktoggle m4attack;echo Normal Attack!"	//Toggle to Standardattack

alias m4attack  "alias +attacker +m4attack;alias -attacker -m4attack;alias attacktoggle snipeattack;echo M4 Attack!"			//Toggle to Slowattack

alias +attacker +snipeattack																			//Start with Standardattack

alias -attacker -snipeattack																			//		    --  '' --

alias attacktoggle "m4attack"																			//Set toggle to Slow



//Soundswitch Aliases

alias vup       "volume_01"																				//Set start volume up value

alias vdn       "volume_00"																				//Set start volume down value

alias volume_00 "play world/spark7;set s_volume 0.0;alias vup volume_01;alias vdn volume_00;echo VOL |---------- 0"

alias volume_01 "play world/spark7;set s_volume 0.1;alias vup volume_02;alias vdn volume_00;echo VOL -|--------- 1"

alias volume_02 "play world/spark7;set s_volume 0.2;alias vup volume_03;alias vdn volume_01;echo VOL --|-------- 2"

alias volume_03 "play world/spark7;set s_volume 0.3;alias vup volume_04;alias vdn volume_02;echo VOL ---|------- 3"

alias volume_04 "play world/spark7;set s_volume 0.4;alias vup volume_05;alias vdn volume_03;echo VOL ----|------ 4"

alias volume_05 "play world/spark7;set s_volume 0.5;alias vup volume_06;alias vdn volume_04;echo VOL -----|----- 5"

alias volume_06 "play world/spark7;set s_volume 0.6;alias vup volume_07;alias vdn volume_05;echo VOL ------|---- 6"

alias volume_07 "play world/spark7;set s_volume 0.7;alias vup volume_08;alias vdn volume_06;echo VOL -------|--- 7"

alias volume_08 "play world/spark7;set s_volume 0.8;alias vup volume_09;alias vdn volume_07;echo VOL --------|-- 8"

alias volume_09 "play world/spark7;set s_volume 0.9;alias vup volume_10;alias vdn volume_08;echo VOL ---------|- 9"

alias volume_10 "play world/spark7;set s_volume 1.0;alias vup volume_10;alias vdn volume_09;echo VOL ----------| 10"



alias llama1 "voice llama1.wav;alias llama llama2"														//Voice stuff a.k.a. Lame sound playin' :-D

alias llama2 "voice llama2.wav;alias llama llama3"

alias llama3 "voice llama3.wav;alias llama llama1"

alias llama llama1																				//Set start value for voiceplayin'



//Sniper Aliases

alias 1xzoom "mainsens;lens 1;alias sniper 2xzoom;set zoomsens $sensitivity;echo Sniper reset: Sensitivity $zoomsens"	//Zoom to Normal view

alias 2xzoom "2sens;lens 2;alias sniper 4xzoom;set zoomsens $sensitivity;echo 2x Zoom: Sensitivity $zoomsens"		//Zoom to 2x Zoom

alias 4xzoom "4sens;lens 4;alias sniper 2xzoom;set zoomsens $sensitivity;echo 4x Zoom: Sensitivity $zoomsens	"		//Zoom to 4x Zoom

alias 6xzoom "6sens;lens 6;alias sniper 2xzoom;set zoomsens $sensitivity;echo 6x Zoom: Sensitivity $zoomsens"		//Zoom to 6x Zoom

alias sniper "2xzoom;crosshair 3"																	//Set to Start

alias emreset "mainsens;alias sniper 2xzoom;set zoomsens $sensitivity;crosshair 3"							//Reset all Zooming stuff

alias bandagen "emreset;bandage"																	//Bandage and Reset

alias shootmode "emreset;weapon"																	//Toggle Shootmode and Normalsensitivity



//Weaponchoice Aliases

alias snipekev "choose sniper rifle;choose kevlar vest"													//Selfexplaning

alias m4laser  "choose M4 Assault Rifle;choose lasersight"												//Selfexplaning

alias m4kev    "choose M4 Assault Rifle;choose kevlar vest"												//Selfexplaning

alias m3kev    "choose M3 Super 90 Assault Shotgun;choose kevlar vest"										//Selfexplaning

alias waffe    "use special;crosshair 3"																//Use specialweapon



//Graphical Goodies

alias +scrshot "set oldhand $hand;set oldcross $crosshair;hand 2;crosshair 0;wait;wait;wait;wait;wait;screenshotjpeg"	//Screenshot with clean screen

alias -scrshot "set hand $oldhand;set crosshair $oldcross"												//Reset view

alias lichtan  "gl_flashblend 1;echo Lichtbaelle;alias licht lichtaus"											//Set flashing balls around shooting players

alias lichtaus "gl_flashblend 0;echo Keine Lichtbaelle;alias licht lichtan"										//Set flashes on walls

alias licht    "lichtan"																			//Toggle sets start value



//Graphical & Network Aliases

alias basemodu1    "set modubase 1;alias basechanger basemodu2;echo BaseModulate = $modubase"

alias basemodu2    "set modubase 2;alias basechanger basemodu3;echo BaseModulate = $modubase"

alias basemodu3    "set modubase 3;alias basechanger basemodu4;echo BaseModulate = $modubase"

alias basemodu4    "set modubase 4;alias basechanger basemodu1;echo BaseModulate = $modubase"

alias basechanger  "basemodu2"

alias vidrestart   "gl_modulate $modubase;vid_restart"

alias highmodu     "gl_modulate 6;alias modulater lessmodu;sky oberon_;echo Bright: Gl_Modulate = $gl_modulate"

alias lessmodu     "gl_modulate $modubase;alias modulater highmodu;echo Dark: Gl_Modulate = $modubase"

alias modulater    "highmodu"

alias shownetgraph "netgraph 1;alias netswitch hidenetgraph;echo Netgraph on!"

alias hidenetgraph "netgraph 0;alias netswitch shownetgraph;echo Netgraph off!"

alias netswitch    "shownetgraph"

alias pitchyawtoggle "slowpitch"

alias schnellpitch "set m_pitch -0.022;set m_yaw 0.022;echo M_Pitch Schnell!!;alias pitchyawtoggle slowpitch"

alias slowpitch "set m_pitch -0.018;set m_yaw 0.022;echo M_Pitch Slow!!;alias pitchyawtoggle schnellpitch"

//Colorvalues

set weiss "+~~~+"																					//Selfexplaning

set rot "+???+"																					//Selfexplaning

set gruen "+???+"																					//Selfexplaning

set gelb "+???+"																					//Selfexplaning

set blau "+???+"																				//Selfexplaning

set schwarz "+???+"																				//Selfexplaning , ASCII for <- 

alias crosstoggle "cross1"

alias cross1 "crosshair 1;alias crosstoggle cross2"

alias cross2 "crosshair 2;alias crosstoggle cross3"

alias cross3 "crosshair 3;alias crosstoggle cross1"



alias QcVoicesPlay "QcVoices01"

alias QcVoices01 "voice attack1.wav;alias QcVoicesPlay QcVoices02"

alias QcVoices02 "voice attack2.wav;alias QcVoicesPlay QcVoices03"

alias QcVoices03 "voice attack3.wav;alias QcVoicesPlay QcVoices04"

alias QcVoices04 "voice exellent.wav;alias QcVoicesPlay QcVoices05"

alias QcVoices05 "voice jawohl.wav;alias QcVoicesPlay QcVoices06"

alias QcVoices06 "voice greatshot.wav;alias QcVoicesPlay QcVoices07"

alias QcVoices07 "voice wunderbar2.wav;alias QcVoicesPlay QcVoices08"

alias QcVoices08 "voice jahahaha.wav;alias QcVoicesPlay QcVoices09"

alias QcVoices09 "voice hallo1.wav;alias QcVoicesPlay QcVoices10"

alias QcVoices10 "voice fireinthehole.wav;alias QcVoicesPlay QcVoices11"

alias QcVoices11 "voice healme.wav;alias QcVoicesPlay QcVoices12"

alias QcVoices12 "voice hazergut.wav;alias QcVoicesPlay QcVoices13"

alias QcVoices13 "voice jawohl.wav;alias QcVoicesPlay QcVoices14"

alias QcVoices14 "voice wunderbar1.wav;alias QcVoicesPlay QcVoices15"

alias QcVoices15 "voice weakend1.wav;alias QcVoicesPlay QcVoices16"

alias QcVoices16 "voice keinproblem.wav;alias QcVoicesPlay QcVoices17"

alias QcVoices17 "voice hallo2.wav;alias QcVoicesPlay QcVoices18"

alias QcVoices18 "voice weakend2.wav;alias QcVoicesPlay QcVoices01"



//Bindings

bind a				"waffe"																	//Use special			

bind q				"radio enemyd;say_team $gruen %K down $gruen "							//Enemy Down

bind w				"dropitem"

bind e				"+forward"

bind s				"+moveleft"

bind d				"+back"

bind f				"+moveright"

bind g				"radioreporting"

bind h                          "pitchyawtoggle"

bind x				"affirmative"

bind n				"netswitch"

bind space			"+moveup"

bind r				"sniper"

bind u				"QcVoicesPlay"

bind enter			"invuse"

bind b				"1xzoom"

bind k				"loc_list"

bind l				"echo loc_add [description], loc_del [loc id], loc_write [filename], loc_list [binded to k]"

bind t				"radio im_hit;say_team $rot I'm hit [%H] $rot @ %L"

bind i				"messagemode"

bind v				"emreset;lens 1;echo Emergency reset: Sensitivty $zoomsens"

bind y				"messagemode2"

bind o				"messagemode2"

bind z				"drop weapon;emreset"

bind +				"sizeup"

bind -				"sizedown"

bind ~				"toggleconsole"

bind ctrl				"shootmode;echo Sensitivty $zoomsens"

bind MWHEELDOWN	"bandagen"

bind MWHEELUP		"reload"

bind MOUSE1			"+attacker"

bind MOUSE2			"+movedown;opendoor"

bind INS				"vup"

bind DEL				"vdn"

bind F1				"cmd help"

bind F4				"echo Old SniperScript;exec sniperold.cfg"

bind F7				"sky oberon_"

bind F8				"basechanger"

bind F9				"vidrestart"

bind F10				"modulater"

bind F12				"+scrshot"

bind 1				"crosstoggle" 

bind 2				"use blaster;emreset"                      

bind 3				"use Throwing Combat Knife;emreset" 

bind 4				"use A 2nd Pistol;emreset"

bind 5				"use M26 Fragmentation Grenade;emreset"

bind PGUP			"snipekev"

bind PGDN			"m4laser"

bind END				"m4kev"

bind HOME			"m3kev"

bind *				"dropitem"

bind SHIFT			"licht"

bind KP_MINUS		"radio im_hit;say_team $rot I'm hit [%H] $rot @ %L"

bind KP_END			"treport"

bind uparrow sayup

bind downarrow saydown

bind leftarrow sayleft

bind rightarrow sayright

bind alt enemyhit



//Misc Goodies

set crosshair 3

set m_pitch -0.022

set m_yaw 0.022

set intensity "1.5"

set m_filter 0

set cl_footsteps 1

set cd_nocd 1

set cl_predict "1"

set cl_maxfps "91"

set s_mixahead "0.14"

set v_kickpitch 0.000

set v_kickroll 0.000

set v_kicktime 0.000

set bob_roll 0.000

set bob_pitch 0.000

set bob_up 0.0000

set run_roll 0.000

set run_pitch 0.000

set hand "3"

set modubase 1

set msg "1"

set rate 8000

set win_noalttab "0"

set gl_shadows 1

set cl_lights 1

set skydistance 9999

set allow_download 0

set gl_modulate 1

set gl_polyblend 0

set allow_download 1

set allow_download_maps 1

set cl_maxfps 91

set cl_drawfps 1

name "sHoRTie-[Qc]-"

Lurre
is connecting
Posts: 13
Joined: Sun Oct 26, 2003 12:59 pm
Location: va
Contact:

Post by Lurre »

you all have extreme elite configs with so many variables I get all fucked up in my head. :)



Anyway here is mine:



unbindall

name "Lurre^cSu"

set cl_maxfps "60"

set rate "9999"

set gl_mode "3"

m_xp 0

set gl_flashblend "1"

+mlook

set cl_highlight "0"

set cl_stereo_separation "0.4"

set gl_modulate 3

set vid_gamma "0.83"

set s_khz "44"

snd_restart

set m_pitch "-0.022"

set cl_run "1"

set lookspring "0"

set freelook "1"

set gl_polyblend "0"

set vid_ref "ncgl"

set m_filter "0"

set crosshair "1"



bind b "radiogender female;sky stars;hand 2"

bind leftarrow "inven"

bind uparrow "invprev"

bind downarrow "invnext"

bind rightarrow "invuse"

bind z "drop item"

bind w "+forward"

bind s "+back"

bind a "+moveleft"

bind d "+moveright"

bind ESCAPE "togglemenu"

bind q "opendoor"

bind ` "toggleconsole"

bind ctrl weapnext

bind r "weapon"

bind g "messagemode2"

bind mouse4 "reload"

bind t "messagemode"

bind ~ "toggleconsole"

bind SPACE "+movedown"

bind x "drop weapon; use throwing combat knife"

bind F12 "screenshot"

bind MOUSE1 "+attack"

bind tab score

bind MOUSE2 "+moveup"

bind e "bandage"

bind f "use special"

bind mwheeldown "lens 1; ECHO NORMAL;sensitivity 5"

bind mwheelup "lens 2; ECHO SNIPER;sensitivity 3"

bind KP_UPARROW "radioteam up;say_team UP"

bind KP_LEFTARROW "radioteam left;say_team LEFT"

bind KP_RIGHTARROW "radioteam right;say_team RIGHT"

bind KP_DOWNARROW "radioteam down;say_team DOWN"

bind 1 "radioteam enemyd; say_team I killed: %K"

bind 2 "radioteam reportin;say_team %W at %L"

bind mouse5 "radioteam right;say_team Confirmed."

bind shift "radioteam cover;say_team Cover me %T"

bind v "radioteam go;say_team Attack! %T"

bind c :)



A real mess, but whatever:)
Gen
was flattened
Posts: 126
Joined: Tue Feb 10, 2004 11:06 pm
Location: cl
Contact:

Post by Gen »

Code: Select all




// ------------------------->Sensibilidad

alias sens1 "sensitivity 8.5;echo Sensetivity 8.5"

alias sens2 "sensitivity 3.7;echo Sensetivity 3.7"

alias sens4 "sensitivity 2.3;echo Sensetivity 2.3"

alias sens6 "sensitivity 0.9;echo Sensetivity 0.9"

set sensitivity "8.5"



// ------------------------->Movement keys



bind mouse1 "+attack"

bind mouse2 "+moveup"

bind a "+moveleft"

bind d "+moveright"

bind SPACE "+movedown"

bind s "+back"

bind w "+forward"



// toggle to switch between walking (quieter) and running

alias run "set cl_run 1; bind l walk; echo Movement set to Running"

alias walk "set cl_run 0; bind l run; echo Movement set to Walking"

//bind l walk





// ------------------------->Action Quake2 Keys



bind F6  "irvision"

bind z "flashlight"

bind h "drop item"

bind g "drop weapon;sens1"

bind f "bandage;wait;bandage;wait;bandage;blabla"

alias blabla "radioteam im_hit;radioteam cover;say_team %T CUBRANME QUE ESTOY BAJO FUEGO EN %L , EN %H DE VIDA!;1x"

bind e "reload"

bind v "opendoor;say_team Abrete Sesamo!!!"

bind ALT "punch"





// -------------------------> ARMAS <---------------------------------

bind 1 "pistol"

alias pistol "use Blaster;sens1;bind 1 dual"

alias dual "use A 2nd Pistol;sens1;bind 1 pistol"



bind 2 "Knife"

alias knife "use Combat Knife;sens1;bind 2 grenade"

alias grenade "use M26 Fragmentation Grenade;say_team %T GRANADAAA;sens1;bind 2 knife"



bind q "use special;1x;bind 1 pistol"



//weapon command with a sensetivity setting just in case

bind x "weapon;1x"





// ------------------------->Sniper rifle   



alias 2x "lens 2;sens2;echo 2x;bind r 4x;bind n 1x"

alias 4x "lens 4;sens4;echo 4x;bind r 6x;bind n 2x"

alias 6x "lens 6;sens6;echo 6x;bind r 1x;bind n 4x"

alias 1x "lens 1;sens1;echo 1x;bind r 2x;bind n 1x"

bind r 2x

bind b "1x"





//eleccion rapida

alias arm1 "choose M3 Super 90 Assault Shotgun;say_team Escogi M3 Super 90 Assault Shotgun"

alias arm2 "choose M4 Assault Rifle;say_team Escogi M4 Assault Rifle"

alias arm3 "choose mp5/10 submachinegun;say_team Escogi mp5/10 submachinegun"

alias arm4 "choose Sniper Rifle;say_team Escogi Sniper Rifle"

alias arm5 "choose Handcannon;say_team Escogi Handcannon"

alias item1 "choose Kevlar Vest;say_team con Kevlar Vest"

alias item2 "choose Bandolier;say_team con Bandolier"

alias item3 "choose Stealth Slippers;say_team con Stealth Slippers"

alias item4 "choose Silencer;say_team Escogi con Silencer"

alias item5 "choose lasersight;say_team con lasersight"

alias item6 "choose Kevlar Helmet;say_team con Kevlar Helmet"

alias m3k "arm1;item1"

alias m3b "arm1;item2"

alias m3sl "arm1;item3"

alias m3si "arm1;item4"

alias m3l "arm1;item5"

alias m3h "arm1;item6"

alias m4k "arm2;item1"

alias m4b "arm2;item2"

alias m4sl "arm2;item3"

alias m4si "arm2;item4"

alias m4l "arm2;item5"

alias m4h "arm2;item6"

alias mp5k "arm3;item1"

alias mp5b "arm3;item2"

alias mp5sl "arm3;item3"

alias mp5si "arm3;item4"

alias mp5l "arm3;item5"

alias mp5h "arm3;item6"

alias sk "arm4;item1"

alias sb "arm4;item2"

alias ssl "arm4;item3"

alias ssi "arm4;item4"

alias sl "arm4;item5"

alias sh "arm4;item6"

alias hk "arm5;item1"

alias hb "arm5;item2"

alias hsl "arm5;item3"

alias hsi "arm5;item4"

alias hl "arm5;item5"

alias hh "arm5;item6"



alias f1 "connect $adr0;rconcfg;wait;frcon"

alias f2 "connect $adr1;rconcfg;wait;frcon"

alias lf1 "connect $adr2;rconcfg;wait;frcon"

alias lf2 "connect $adr3;rconcfg;wait;frcon"

alias lf3 "connect $adr4;rconcfg;wait;frcon"

alias z1 "connect $adr5"

alias lz1 "connect $adr6"

alias c1 "connect $adr7"

alias qct1 "connect $adr8"

alias qct2 "connect $adr9"

alias lqct "connect $adr10"

alias cap "captain;Teamname TOPLEROS"











// -------------------------> MENSAJES

bind 3				"reportin"

bind 4				"report"

bind 5				"ok"

bind 6				"enemyd"

bind 7 				"cover"

bind 8 				"shot"

bind 9 				"siete"

// RADIO 1

bind i				"radio01;echo RADIO 1"

alias radio01			"bind 3 uno;bind 4 dos;bind 5 tres;bind 6 cuatro;bind 7 cinco;bind 8 seis;bind 9 siete"

alias uno			"radioteam 1;say_team 1;radio02"

alias dos			"radioteam 2;say_team 2;radio02"

alias tres			"radioteam 3;say_team 3;radio02"

alias cuatro			"radioteam 4;say_team 4;radio02"

alias cinco			"radioteam 5;say_team 5;radio02"

alias seis			"radioteam 6;say_team 6;radio02"

alias siete			"radioteam 7;say_team 7;radio02"

// RADIO 2	

bind o 				"radio02;echo RADIO 2"

alias radio02 			"bind 3 reportin;bind 4 report;bind 5 ok;bind 6 enemyd;bind 7 cover;bind 8 shot"

alias ok			"radio right;say_team OK!"

alias enemyd			"radio enemyd;say_team LLAMEN AL CURITA QUE YA MATE A %K DE UN %D"

alias report   			"radio treport;say_team REPORTENSE!"

alias reportin 			"radio reportin;say_team REPORTANDOME EN %L, CON %H, UNA %W con %A con %I!"

alias cover             	"radioteam cover;say_team %T CUBRANME!!!" 

alias shot              	"radioteam enemys;say_team LE DI A %P EN %D CON MI %W" 

// RADIO 3

bind p				"radio03;echo RADIO 3"

alias radio03 			"bind 3 tfire01;bind 4 go01;bind 5 tdown;bind 6 enemys; bind 7 nine"

alias tfire01       		"radioteam taking_f;say_team %M MANTENGANSE DISPARANDO!;radio02"

alias go01        		"radioteam go;wave 3;radioteam go;radioteam go;say_team %T Go Go Go!;voice letsgo.wav;radio02"

alias tdown			"radioteam teamdown;say_team MURIO UNO DE LOS NUESTROS!;radio02"

alias enemys			"radioteam enemys;say_team ENEMIGO A LA VISTA! %E con %F, en %S;radio02"

alias nine			"radioteam 9;say_team Cuantos quedan y donde!!"

// INDICADORES

bind uparrow 			"radioteam up;say_team ARRIBA!!"

bind downarrow 			"radioteam down;say_team ABAJO!!!"

bind rightarrow 		"radioteam right;say_team A LA DERECHA!!"

bind leftarrow 			"radioteam left;say_team A LA IZQUIERDA!!!"

bind KP_UPARROW 		"radioteam forward;say_team ADELANTE!!!"

bind KP_DOWNARROW 		"radioteam back;say_team ATRAS!!"

alias fo			"say_team AL FONDO!!!!"

alias ca			"say_team CAJAS!!!!"



bind c				"say Le Di A %K POR EL PO.....TO;voice lol.wav"

bind CTRL			"say_team LE DI A %P en %D"

bind 0 				"say  ------- GENSHOOT ------- a %K; voice headshot.wav;wait;say ,,|,,(-_+),,|,," 

bind j 				"voice laugh.wav;say jajajajaaaaaaaaaajajajajaja"

bind F4 			"voice comeback.wav;say gallinaaas gallinaas  puok cororocooooo cococo cooooooco"

bind l				"voice killme.wav;wait;wait;wave 1;wait;wait;wave 2;wait;wait;wave 3;wait;wait;wave 4"



alias lloron			"say deja de llorar o quieres un protagonico en una teleserie WEON MAMON!!"



bind KP_LEFTARROW 		"name [RTH]Gen"









bind KP_RIGHTARROW 		"voice lcaq2/profe5.wav;say_team  para que me disparas mas cuidado"





alias fps160			"cl_maxfps 160"

alias fps90			"cl_maxfps 90"

alias fps60			"cl_maxfps 60"

alias fps40			"cl_maxfps 40"





bind KP_END jim

alias jim 		"voice jim.wav;bind KP_END kame"

alias kame		"voice kame.wav;bind KP_END cola;say KaaAAMeeEE!!.....HaaAAMeeEE!!....HAAAAAAAA!!!!!"

alias cola		"voice cola.wav;bind KP_END hamster;say el que no vota es cola el que no vota es cola.."

alias hamster		"voice hamster.wav;bind KP_END bot"

alias bot		"voice bot.wav;bind KP_END cristo"

alias cristo		"voice cristo.wav;bind KP_END hari;say Alabare alabare alabare...."

alias hari		"voice harihari.wav;bind KP_END fuckyou;say hari hari Ho hari He hari hari Ho"

alias fuckyou		"voice fuckyou.wav;bind KP_END diostehallamado"

alias diostehallamado	"voice diostehallamado.wav;bind KP_END openyourheart;say Dios te ha LLAmadoOO.."

alias openyourheart	"voice openyourheart.wav;bind KP_END chucha"

alias chucha		"voice chucha.wav;bind KP_END champion"

alias champion		"voice champion.wav;bind KP_END chavon"

alias chavon		"voice lcaq2/chavon.wav;bind KP_END cierralaputboca;say %T esta cancion es para ti"

alias cierralaputboca  "voice cierralaputaboca.wav;bind KP_END cortenlos2;say CALLATE!!!!"

alias cortenlos2	"voice cortenlos2.wav;bind KP_END devo"

alias devo		"voice devo.wav;bind KP_END hamsmix"

alias hamsmix		"voice hamsmix.wav;bind KP_END diradodo;say Dance my hamstermix"

alias diradodo		"voice diradodo.wav;bind KP_END granputon"

alias granputon		"voice granputon.wav;bind KP_END hijoputa"

alias hijoputa		"voice hijoputa.wav;bind KP_END ihateyou"

alias ihateyou		"voice ihateyou.wav;bind KP_END letsrock"

alias letsrock		"voice letsrock.wav;bind KP_END peos"

alias peos		"voice peos.wav;bind KP_END putagorda;say Dance my poroto song"

alias putagorda		"voice putagorda.wav;bind KP_END putonmama"

alias putonmama		"voice putonmama.wav;bind KP_END ss"

alias ss		"voice ss.wav;bind KP_END ss1"

alias ss1		"voice ss1.wav;bind KP_END saga"

alias saga		"voice saga.wav;bind KP_END afeminado"

alias afeminado		"voice afeminado.wav;bind KP_END cerveza1"

alias cerveza1		"voice cerveza1.wav;bind KP_END cerveza2"

alias cerveza2		"voice cerveza2.wav;bind KP_END lastimado"

alias lastimado		"voice lastimado.wav;bind KP_END luz"

alias luz		"voice luz.wav;bind KP_END melleva"

alias melleva		"voice melleva.wav;bind KP_END miradetras"

alias miradetras	"voice miradetras.wav;bind KP_END tarara"

alias tarara		"voice tarara.wav;bind KP_END arte"

alias arte		"voice arte.wav;bind KP_END doh"

alias doh		"voice doh.wav;bind KP_END eseesmihijo"

alias eseesmihijo	"voice eseesmihijo.wav;bind KP_END gorda"

alias gorda		"voice gorda.wav;bind KP_END iniciopc;say SIENTATE GORDA!!!"

alias iniciopc		"voice iniciopc.wav;bind KP_END malo"

alias malo		"voice malo.wav;bind KP_END picasimpsons"

alias picasimpsons	"voice picasimpsons.wav;bind KP_END premio;say Yaba Daba DooO!!!!!"

alias premio		"voice premio.wav;bind KP_END cerebro"

alias cerebro		"voice cerebro.wav;bind KP_END rick;say Igualito a LOGAN!!"

alias rick		"voice rickhunter.wav;bind KP_END lol"

alias lol		"voice lol.wav;bind KP_END jim"



// ------------------------->Other Binds

alias graph_on 			"set netgraph 1;set cl_shownet 1;echo Graph ON...;wait;bind F2 graph_off"

alias graph_off 		"set netgraph 0;set cl_shownet 0;echo Graph OFF...;wait;bind F2 graph_on"

bind F2 "graph_on"





// ------------------------->Crosshair changer

bind , "ch2"

alias ch2 "crosshair 2;bind , ch3"

alias ch3 "crosshair 3;bind , ch1"

alias ch1 "crosshair 1;bind , ch2"



// ------------------------->SKY

alias sky1 	"sky tk"

alias sky2 	"sky tn"

alias sky3 	"sky rth"

alias sky4 	"sky snow2"

alias sky5 	"sky snow"

alias sky6 	"sky storm"

alias sky7 	"sky stars"

alias sky8 	"sky bluesky"

alias sky9 	"sky neon"

alias sky10 	"sky hk"

alias sky11	"sky happy"

alias sky12	"sky mount"

alias sky13	"sky valley1"

alias sky14	"sky unit1_"

alias sky15 	"sky actcity3_"

alias sky16 	"sky oberon_"

alias sky17 	"sky drksky"

alias sky18 	"sky g_night"

alias sky19 	"sky iago_"

alias sky20 	"sky lear_"

alias sky21 	"sky space1"

set nextsky	"1"

bind DEL 	"sky$nextsky;cvar_inc nextsky 1"





// ------------------------->Record Demo

set demo 1 

bind F11 "stop;record gen$demo;cvar_inc demo 1" 



// ------------------------->Girar Aweonadamente

alias +VictoryDance1 "cl_forwardspeed 1;cl_yawspeed 1500;+left;+movedown;-left;+right;-movedown;+moveup;+lookup"

alias -VictoryDance1 "cl_forwardspeed 200;cl_yawspeed 180;-left;-movedown;-right;-moveup;-lookup;centerview"

bind BACKSPACE "+VictoryDance1"





// ------------------------->Ignore all

alias ignoreall "ignorenum 0;ignorenum 1;ignorenum 2;ignorenum 3;ignorenum 4;ignorenum 5;ignoreall1"

alias ignoreall1 "ignorenum 6;ignorenum 7;ignorenum 8;ignorenum 9;ignorenum 10;ignorenum 11;ignoreall2"

alias ignoreall2 "ignorenum 12;ignorenum 13;ignorenum 14;ignorenum 15;ignorenum 16;echo žžž Ignorados del 0 al 16 žžž"



echo ""

echo ""

echo ""

echo ""

echo ""

echo ""

echo "
Winball
found a way out
Posts: 215
Joined: Sat Aug 30, 2003 6:49 pm
Location: no
Contact:

Post by Winball »

Code: Select all

alias +ssattack "+attack"

alias -ssattack "-attack; screenshotjpg"

alias ssattack1 "bind mouse1 +ssattack; echo ScreenShot Attack On; bind p ssattack2"

alias ssattack2 "bind mouse1 +attack; echo ScreenShot Attack Off; bind p ssattack1"

bind p "ssattack1"
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