nice cliff2

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eX
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Post by eX »

WOAAAAAAAH!!!!!!!!!!!!!! ugly



let the cliff BE! O_o
cool as fcuk
Rallu
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Post by Rallu »

hahaha! You have found my old photoshop edited c2 :)



aq2taidekesken.jpg = aq2 art not finished



It was during last christmass when everyone had that 'I want to make something cool looking from screenshot of aq2'



http://action.marsmodule.com/misc/2004- ... urban3.jpg

http://action.marsmodule.com/misc/2004- ... an3_04.jpg



first shots from my upcoming handcannon tga skin. And aq2 install v2.
hage
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Post by hage »

indeed it is :)
Jazzie
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Post by Jazzie »

I must say that I think it looks terrible :E
fell in love with the game
LaggizZ
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Post by LaggizZ »

Where can i get weapon skins in tga ?! :)
hmm..
Da^JuaN
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Post by Da^JuaN »

Vermin wrote:
Da^JuaN wrote:It looks awesome at least. Although i will have like 10fps if i should play with those amazing textures ;)
High quality textures don't affect fps in any way.


For me it does, at least on some maps. I had 32bit textures of deepcanyon and had like 40fps when I removed them, my fps were like 70.
Image
WizardExt
tried to put the pin back in
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Post by WizardExt »

hmmm yea. explain vermin. :?
peep
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Post by peep »

of course you can make c2 look like that.. you just need a bsp prog and some texture skills like rallu..
you don't need a reason to help people..
Stim
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Post by Stim »

Is it me or did the name of the file give away that it's aq2? :)



I'm sure higher quality textures does affect your fps.... if you're running on an outdated machine :)
Haudrauf
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Post by Haudrauf »

.tga suck, .png rule
ImageOwner of http://aq2maps.quadaver.org
Not part of #aq2admins for a reason.
NRGizeR
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Post by NRGizeR »

Vermin wrote:
Da^JuaN wrote:It looks awesome at least. Although i will have like 10fps if i should play with those amazing textures ;)
High quality textures don't affect fps in any way.
Yes they do. High quality textures require more memory. Hence if you don't have enough VRAM the game/application will put some of the textures in the main memory, which means slower access times when rendering. This will result in lower FPS. Even if you do have enough VRAM/RAM FPS will be affected by higher quality textures since simple logic will tell you that a large file (texture) will take longer time to transfer and work with than a small one. Think of it as (somewhat exaggerated :) ) trying to download a large movie clip as opposed to copying a small text file and expecting them to both take the same time to download.
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