more AQ2 CTF maps - [NEW MAPS]

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FooQ
hit the ground hard, real hard
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more AQ2 CTF maps - [NEW MAPS]

Post by FooQ »

Here's some remakes I did of AQ2 maps to make them playable in CTF mode. Again, wp_flags 433 makes CTF much more fun and flowing, no autos or akimbos to lessen gimping and promote more skilful play.

ctfdesert (original map 'desert' by Creepy)
Evened up spawns, there was an extra spawn in one base making play uneven. Also retextured, added flags and base colours, raised the sky box to allow further knife and grenade throwing and allowed the air strikes to be called more than once.

Download: http://quad.netdome.biz/aq2/maps/ctfdesert.zip

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ctfdirt2 (original map 'dirt' by Slayn)
Evened up the jumps so both sides are more mirrored, retextured, added colour coding and flags.

http://quad.netdome.biz/aq2/maps/ctfdirt2.zip

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ctfsludge (original map 'sludge' by cheshire)
2 sludges stuck together, tricky to capture with larger teams. Retextured with colour coding and flagged.

http://quad.netdome.biz/aq2/maps/ctfsludge.zip

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ctfwargrounds (original map 'wargroun' by Gruuve)

2 wargrouns stuck together. Works well for CTF, mirrored maps like this make the game much more even.

http://quad.netdome.biz/aq2/maps/ctfwargrounds.zip

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All maps were edited with the authors permission where required.
Den
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Post by Den »

Great stuff! We need more ctf mapita's!
There's a chopper coming in 3 days and there's a katana on top of the cafe and that's all you need to know
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gegoj
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Post by gegoj »

Would You mind clipping the warground properly? Otherwise the Skywalker might get You!
Some people drink from the fountain of knowledge... ...and some just gargle...
FooQ
hit the ground hard, real hard
Posts: 93
Joined: Thu Jun 29, 2006 6:06 am
Location: au

Post by FooQ »

Nah, I opened up the roof for more access for roof snipers deliberately. Gives the jumpy players somethin to do =D
AirRide
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Post by AirRide »

Anyone has a ctf config server?

I can't find it :(
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