TGA Pictures

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Sovnig
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TGA Pictures

Post by Sovnig »

TGA Pictures - Im clueless on how to make them work O_o

Do they even work with nocheat ?
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Den
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Post by Den »

Improvements with the optional ref_gl.dll:



* 32-bit TGA Texture support (Use a TGA with the same filename as the WAL to replace it)

* Support for larger TGA texture sizes than their .wal equivalent



they do
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Sovnig
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Post by Sovnig »

Thanks... so how do I make them work ? :) They dont work if I place them in a pak, doesn't work either if I place them in my action/pics
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Clement
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Post by Clement »

set vid_ref ncgl
Sovnig
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Post by Sovnig »

Well, I wanted Hazard's scope.tga, and now q2 seems to be loading it, but there's nothing on it, I only have my normal crosshair now when I zoom.

Any suggestions ?
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ShAdY!bR
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Post by ShAdY!bR »

im having problem with the .tga icons...





the transparent without nocheat is pinky, with nocheat is black....



but im trying use black (00000000) but it continues appearing black in the deep one





systran translator owns :D
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taulutussi
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Post by taulutussi »

ShAdY!bR wrote:
systran translator owns :D
Lol, that thing is worth a few laughs, it translates like shit. 8<
Gotta knock a little harder...
Hazard
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Post by Hazard »

i use apr quake 1.16l and all my tga works at commands

set gl_loadtga "1"

set gl_replacewal "1"

set gl_replacetga "1"

set gl_replacepcx "1"

but i dont know commans on nc or ace.
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